fidofetch / RayCasting-Processing3
A 2D raytracer built with Processing, models Reflection, Refraction, Fresnel and Dispersion
☆11Updated 5 years ago
Alternatives and similar repositories for RayCasting-Processing3:
Users that are interested in RayCasting-Processing3 are comparing it to the libraries listed below
- Homework repository for the course of Recreating The Past (RTP) Summer 2020.☆13Updated 4 years ago
- Creative coding sketches made with Java, Processing 3.5.3 and GLSL. Includes a custom GUI that was one of the precursors to LazyGui.☆20Updated 2 years ago
- Poisson filling shader for OpenFrameworks☆57Updated 4 years ago
- Generative art projects with Processing, python, Java, Blender☆26Updated 5 years ago
- ☆11Updated 6 years ago
- An Arduino library for interpreting biological signals☆22Updated last month
- ☆29Updated last month
- UI for OpenFrameworks☆50Updated last week
- Make your own custom ScreenSaver in linux using GlslViewer☆47Updated 3 years ago
- A new and improved version of the visual tool for the wonderful HE_Mesh library☆27Updated 6 years ago
- GPUInstance experiment using processing.org☆31Updated 4 years ago
- Processing shader framework☆19Updated 4 years ago
- Please visit my repo on SourceHut https://git.sr.ht/~connorbell/ShaderChain☆58Updated 4 years ago
- Digital content creation tool for demoscene and live coding.☆32Updated 3 years ago
- Daily Art projects in Processing☆36Updated 8 years ago
- Collaborative creative coding☆37Updated 3 years ago
- Abstract generative art based on perlin noise☆18Updated 5 years ago
- A Processing library providing physically based rendering and materials☆44Updated 4 years ago
- The Digital Darkroom Practice☆18Updated 5 years ago
- OCT Processing library☆14Updated 8 years ago
- Get GLSL code from Shadertoy.com to run inside of Processing☆53Updated 3 years ago
- a standalone player for cables.gl-patches using the electron framework☆28Updated 7 months ago
- ☆42Updated 6 years ago
- ☆72Updated 4 years ago
- ☆52Updated 3 years ago
- Code for my raymarching in GLSL workshop series☆17Updated 5 years ago
- A segmentation procedure for planar graphs defined by an input polyline.☆21Updated 8 years ago
- Codes (mostly shaders) written during the events (e.g. Cookie Parties, live coding jams).☆42Updated last year
- modV 3.0 is a complete rewrite of modV 2.0 with a focus on performance and a standardised API☆8Updated 4 years ago
- A processing library to assign midi events to members of a sketch.☆14Updated 9 years ago