EGjoni / Everything-Will-Be-IK-Processing
Processing extension of EWBIK, A robust Inverse Kinematics library java.
โ21Updated last year
Alternatives and similar repositories for Everything-Will-Be-IK-Processing
Users that are interested in Everything-Will-Be-IK-Processing are comparing it to the libraries listed below
Sorting:
- Box2D/LiquidFun Library for Processing.โ57Updated 7 years ago
- ๐ฎ Shader Authoring Labโ25Updated 2 years ago
- A constructive solid geometry (mesh boolean) addon for openFrameworks.โ49Updated 6 years ago
- MatCapโข technique from ZBrushโ32Updated 4 years ago
- cloth simulation with collisionโ66Updated 5 years ago
- โ52Updated 3 years ago
- A GPU fluid simulation written with the Cinder frameworkโ86Updated 5 years ago
- โ59Updated 6 years ago
- repo for centralizing work on a tool to generate OF projectsโ85Updated last week
- C++ library and editor for interactive shader formatโ18Updated 5 years ago
- This is the OpenFrameworks library apothecary. It mixes formulas and potions to build and update the C/C++ lib dependencies.โ59Updated last month
- Traer Physicsโ10Updated 11 years ago
- an empty ofxAddon folder structure for easy creating your own addon for openFrameworksโ79Updated 3 years ago
- Simple volumetric rendering addon for openFrameworks.โ55Updated last year
- Bullet Physics 3D Block for use on iOS, MacOSX, and MSWโ40Updated 7 years ago
- Wave Function Collapse 3D | openFrameworks Addonโ42Updated 5 years ago
- A collection of shaders from ShaderToy converted to work with Processing 3โ25Updated 7 years ago
- โ14Updated 9 years ago
- an openFrameworks addon for shading, lighting, lens simulation.โ88Updated 3 months ago
- Node Graph editor for passing signals around in openFrameworksโ19Updated 7 years ago
- work in progress, but already partially usable, though API will probably undergo changesโ27Updated 10 years ago
- A rendering and interaction Processing libraryโ36Updated last year
- Get GLSL code from Shadertoy.com to run inside of Processingโ53Updated 3 years ago
- cross compatible GL/GLES shaders to be tweaked in realtimeโ14Updated 5 years ago
- A Processing library providing physically based rendering and materialsโ44Updated 4 years ago
- openFrameworks add-on for interpolating different types of curves based on a minimal set of control points.โ22Updated 6 years ago
- Phyllotaxis algorithm implementation for openFrameworksโ28Updated 6 years ago
- openFrameworks addons to view / edit GLSL sandbox's shaders (http://glsl.heroku.com/).โ59Updated 9 years ago
- a native gui for openframeworksโ38Updated 10 years ago
- Set of connecting boxes that let you load and processes different type of data on the GPU by using shaders.โ59Updated 8 years ago