fananchong / NavMeshScene
based on recastnavigation, a 3d scene
☆98Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for NavMeshScene
- KBEngine is a MMOG engine of server.☆137Updated 5 years ago
- 基于skynet的mmoarpg游戏服务器☆112Updated 8 years ago
- 学习recastnavigation☆110Updated last year
- This project provides unity scripts to export navmesh data into tile cache files that can be used directly by recastnavigation☆82Updated 5 years ago
- A game server example,base on gg+skynet☆108Updated 5 years ago
- moon game server的一个使用示例,搭建简单的房间类游戏服务器框架☆153Updated last month
- Lua 5.2/5.3 hotfix. Hot update functions and keep old data.☆79Updated 6 years ago
- 免费的计算机编程类中文书籍,欢迎投稿☆34Updated 8 years ago
- debug adapter for skynet☆63Updated 3 years ago
- ☆60Updated 8 years ago
- kbengine的lua版unity客户端插件☆47Updated 6 years ago
- ☆62Updated 4 years ago
- 无缝大地图设计☆86Updated 4 years ago
- A lightweight online game framework☆26Updated 2 years ago
- KBEngine书写Python的语法提示☆30Updated 7 years ago
- parse sproto file and generate binary file or c# code file☆98Updated 2 years ago
- Mini Distributed Game Server☆80Updated this week
- SLG游戏大地图的相关的基础算法,包含FOV,Bresenham算法☆39Updated 6 years ago
- Export scene from Unity so you can use PhysX 3 to rebuild the scene☆59Updated 7 years ago
- 用skynet搭建的服务 端框架☆148Updated 6 years ago
- A pure C# implementation of sproto.☆141Updated 4 years ago
- This Repo will show how to export colliders in scenes and create a same physical world in PhysX, so the server can calculate the physics☆91Updated 6 years ago
- The essence of KBEngine \ 轻量级的kbengine服务器实现☆43Updated 6 years ago
- skynet脚手架☆48Updated 7 months ago
- behavior tree for lua☆116Updated 3 months ago
- a skynet implementation of MMO, server side of UnityMMO☆208Updated 3 years ago
- Entitas ECS implementation in Lua.☆87Updated 3 years ago
- my lua hotudpate(hot swap) implement☆192Updated 4 years ago
- ☆15Updated 7 years ago