liuhaopen / NavigatorLinks
This project provides unity scripts to export navmesh data into tile cache files that can be used directly by recastnavigation
☆89Updated 6 years ago
Alternatives and similar repositories for Navigator
Users that are interested in Navigator are comparing it to the libraries listed below
Sorting:
- unity navmesh data exporter☆157Updated 8 years ago
- KBEngine is a MMOG engine of server.☆138Updated 6 years ago
- Entitas ECS implementation in Lua.☆88Updated 4 years ago
- unity ecs framework implemented by Lua☆66Updated 4 years ago
- This Repo will show how to export colliders in scenes and create a same physical world in PhysX, so the server can calculate the physics☆93Updated 7 years ago
- Unity client navmesh export to server for pathfinding☆66Updated 2 years ago
- Export scene from Unity so you can use PhysX 3 to rebuild the scene☆60Updated 8 years ago
- ☆70Updated 7 years ago
- 简单高效的多边形地图系统☆170Updated 7 years ago
- ☆83Updated 7 years ago
- A lockstep ARPG demo for LockstepEngine☆148Updated 6 years ago
- ☆106Updated 5 years ago
- A realtime-mobile-fighting game made with Unity and Skynet.☆126Updated 6 years ago
- A demo show how to use sproto-Csharp in Unity.☆46Updated 6 years ago
- Unity2018 T4M Fix☆51Updated 4 years ago
- Archive of CAINav Project (Inactive)☆129Updated 9 years ago
- >> 基础框架☆96Updated last year
- LuaBT是一款可作为服务端AI实现的行为树方案,是NodeCanvas行为树的Lua实现,支持Unity编辑、运行预览和前后端调试。☆94Updated 5 years ago
- 帧同步demo,包含了服务器和客户端,实现了LockStep和乐观帧同步两种模式☆96Updated 7 years ago
- Unity3D中可靠UDP网络库kcp的各平台动态库构建项目☆162Updated 7 years ago
- 基于ET6.0的分布式游戏服务器☆63Updated 4 years ago
- BehaviorDesigner源代码☆43Updated 9 years ago
- use in project : UnityMMO☆68Updated last year
- LockStep Framework☆25Updated 6 years ago
- skilleditor☆75Updated 10 years ago
- 一个用LUA写的框架游戏框架☆67Updated 7 years ago
- c# 版本的 ecs 游戏框架☆18Updated 6 years ago
- 基于ET框架实现状态同步demo☆73Updated 6 years ago
- 想要完成一个使用帧同步实现的moba类游戏☆78Updated 7 years ago
- ☆62Updated 9 years ago