liuhaopen / Navigator
This project provides unity scripts to export navmesh data into tile cache files that can be used directly by recastnavigation
☆85Updated 6 years ago
Alternatives and similar repositories for Navigator:
Users that are interested in Navigator are comparing it to the libraries listed below
- KBEngine is a MMOG engine of server.☆137Updated 5 years ago
- Entitas ECS implementation in Lua.☆88Updated 3 years ago
- unity navmesh data exporter☆158Updated 7 years ago
- Export scene from Unity so you can use PhysX 3 to rebuild the scene☆59Updated 7 years ago
- This Repo will show how to export colliders in scenes and create a same physical world in PhysX, so the server can calculate the physics☆92Updated 6 years ago
- Unity client navmesh export to server for pathfinding☆63Updated 2 years ago
- unity ecs framework implemented by Lua☆61Updated 3 years ago
- 简单高效的多边形地图系统☆162Updated 6 years ago
- A lockstep ARPG demo for LockstepEngine☆137Updated 5 years ago
- 基于ET6.0的分布式游戏服务器☆62Updated 4 years ago
- skilleditor☆74Updated 9 years ago
- 基于ET框架实现状态同步demo☆73Updated 5 years ago
- 帧同步demo,包含了服务器和客户端,实现了LockStep和乐观帧同步两种模式☆90Updated 6 years ago
- ☆84Updated 7 years ago
- ☆72Updated 7 years ago
- BehaviorDesigner源代码☆42Updated 8 years ago
- 技能编辑器☆61Updated 7 years ago
- A realtime-mobile-fighting game made with Unity and Skynet.☆124Updated 6 years ago
- LuaBT是一款可作为服务端AI实现的行为树方案,是NodeCanvas行为树的Lua实现,支持Unity编辑、运行预览和前后端调试。☆93Updated 4 years ago
- based on recastnavigation, a 3d scene☆99Updated 3 years ago
- ☆64Updated 4 years ago
- Goal Oriented Action Planning AI in Unity☆59Updated 7 years ago
- 想要完成一个使用帧同步实现的moba类游戏☆78Updated 6 years ago
- >> 基础框架☆95Updated last year
- ☆60Updated 9 years ago
- LockStep Framework☆20Updated 5 years ago
- tolua_runtime升级版,包含了arm64的支持,升级sproto到sproto.new☆50Updated 5 years ago
- xlua扩展库编译(集成rapidjson、pbc、lpeg、tolua的proto-gen-lua等插件)☆44Updated 7 years ago
- Unity3D hot update, support for C++ or C#☆134Updated 11 months ago
- Unity2018 T4M Fix☆49Updated 4 years ago