ethteck / bdiffLinks
A binary diffing tool
☆24Updated last year
Alternatives and similar repositories for bdiff
Users that are interested in bdiff are comparing it to the libraries listed below
Sorting:
- A Rust library for working with the Nintendo Gamecube Controller Adapter☆14Updated 4 years ago
- Accompanying documentation that were used in the Dolwin development process☆11Updated 2 years ago
- A cargo subcommand for working with Skyline plugins written in Rust☆33Updated 5 months ago
- Picori (ピッコル) is a library for decompilation, modding, and rom-hacking with focus on GameCube and Wii games.☆14Updated 2 years ago
- New tool for milo engine game mods☆16Updated 2 months ago
- ☆32Updated 2 months ago
- A modular buildsystem for injecting code into GameCube and Wii games!☆11Updated 6 years ago
- A Rust library for interface with Smash Ultimate☆14Updated 3 weeks ago
- A simple cross-platform runtime / startup for Rust on embedded devices.☆18Updated last year
- Decompilation of the RVL SDK☆22Updated 2 years ago
- A The Legend of Zelda: The Wind Waker Rom Hack that adds a Debug Menu☆35Updated 5 years ago
- A genetic algorithm implementation pursuant to the optimization of paper plane flights in the videogame Paper Mario: The Thousand-Year Do…☆12Updated 4 years ago
- Mario Kart Wii physics reimplementation☆27Updated 2 years ago
- GC/Wii PowerPC disassembly & decompilation tools. Unlikely to see any updates outside of bug fixes, check out encounter/decomp-toolkit in…☆30Updated last year
- [WIP] Gamecube emulator in the Rust programming language.☆42Updated 9 months ago
- A Rust crate to expressively declare bitfield-like structs☆52Updated last month
- Tegra X1 block linear texture memory tiling☆19Updated last year
- A Rust library for modding Nintendo Switch games using Skyline☆59Updated 5 months ago
- Some WIP GameCube toolchain in Rust☆13Updated 4 years ago
- Rust tools for PowerPC 750CL☆15Updated 3 years ago
- Randomly permute C files to better match a target binary☆174Updated last month
- Library for recent Nintendo EAD formats in first-party games☆41Updated 4 months ago
- Paper Mario: The Thousand Year Door Decompilation☆70Updated 2 years ago
- This is deprecated, we use a much slimmer version by now:☆10Updated 5 years ago
- A map editor for the GameCube version of Luigi's Mansion.☆34Updated 2 months ago
- A Game Boy and Game Boy Color emulator in Rust.☆35Updated last year
- A skyline plugin to help develop code mods for Super Smash Bros. Ultimate☆23Updated 2 years ago
- A library for encoding and decoding audio in Nintendo's GameCube DSP-ADPCM format☆22Updated 2 years ago
- Rust crate for reading GameCube and Wii disc images☆30Updated 3 weeks ago
- A project to decompile and recompile gamecube games☆61Updated 2 years ago