jam1garner / gc-adapterLinks
A Rust library for working with the Nintendo Gamecube Controller Adapter
☆14Updated 4 years ago
Alternatives and similar repositories for gc-adapter
Users that are interested in gc-adapter are comparing it to the libraries listed below
Sorting:
- Some WIP GameCube toolchain in Rust☆12Updated 4 years ago
- A cargo subcommand for working with Skyline plugins written in Rust☆33Updated 3 months ago
- A Rust library for interface with Smash Ultimate☆14Updated 2 years ago
- A binary diffing tool☆23Updated 11 months ago
- A Rust library for modding Nintendo Switch games using Skyline☆59Updated 2 months ago
- Unofficial Rust bindings for the Nintendo SDK☆21Updated 2 months ago
- A skyline plugin to help develop code mods for Super Smash Bros. Ultimate☆23Updated 2 years ago
- A simple cross-platform runtime / startup for Rust on embedded devices.☆18Updated last year
- A modular buildsystem for injecting code into GameCube and Wii games!☆11Updated 6 years ago
- Tools for working with Retro game formats. Currently only supports Metroid Prime Remastered.☆16Updated last year
- The legendary hero that can create various Nintendo Switch formats from her rusty crossbows☆79Updated 2 years ago
- Research emulator for the ARM9 core in the Nintendo Wii☆24Updated 3 years ago
- A custom firmware for the Steam Controller in Rust☆28Updated 5 years ago
- Twilight Princess speedrunning practice and testing tool☆16Updated last month
- A The Legend of Zelda: The Wind Waker Rom Hack that adds a Debug Menu☆35Updated 5 years ago
- Toy playstation emulator☆16Updated last year
- ☆32Updated 3 years ago
- Very hacky Starlet emulator. Here be dragons, this was never meant to be released.☆12Updated 8 years ago
- Accompanying documentation that were used in the Dolwin development process☆11Updated 2 years ago
- High accuracy DMG Game Boy Emulator☆12Updated 3 years ago
- Jazelle driver and documentation☆28Updated 3 years ago
- Unsafe Rust FFI bindings to the psp2 headers.☆16Updated 2 years ago
- IDO static recomp☆17Updated 3 years ago
- [WIP] Gamecube emulator in the Rust programming language.☆42Updated 6 months ago
- A reimplementation of the RunTime Link Editor (RTLD) of the Nintendo Switch.☆41Updated 3 years ago
- A library for encoding and decoding audio in Nintendo's GameCube DSP-ADPCM format☆22Updated last year
- A Rust rewrite of libogc☆38Updated 2 months ago
- This is deprecated, we use a much slimmer version by now:☆10Updated 5 years ago
- A template for creating Nintendo Switch code mods using Rust☆17Updated last year
- PThread implementation for Nintendo 3DS Horizon OS targets. Keep in mind that Horizon OS uses a cooperative, and not preemptive, threadin…☆14Updated last year