☆198Sep 29, 2025Updated 5 months ago
Alternatives and similar repositories for GDVoxelTerrain
Users that are interested in GDVoxelTerrain are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Dual Contouring driven desert environment.☆24Apr 19, 2021Updated 4 years ago
- ☆150Feb 13, 2026Updated last month
- Demo of a space game made with Godot and voxels☆272Nov 26, 2025Updated 4 months ago
- Parallax Occlusion Mapping or POM in short , is a node made based on multimeshinstance3d . It uses combination of multimeshinstance3d in…☆15Dec 26, 2024Updated last year
- Performant, easy-to-use and flexible material-based footsteps for Godot. Supports metadata, GridMap, HTerrain detection and direct materi…☆50Mar 20, 2026Updated last week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- ☆24Oct 4, 2025Updated 5 months ago
- ☆18Sep 24, 2025Updated 6 months ago
- Godot addon for parsing dialogue assets created with whiskers!☆16Aug 5, 2019Updated 6 years ago
- Art assets for desert scene☆17Jul 1, 2021Updated 4 years ago
- A procedurally generated planet created in Godot, based on Sebastian Lague's procedural planet for Unity☆228Aug 19, 2023Updated 2 years ago
- ☆96Jul 21, 2025Updated 8 months ago
- Uses adaptive dual contouring to render 1x1x1 sized blocks on a smooth terrain☆30May 13, 2025Updated 10 months ago
- Transvoxel implementation with Unity's Job System and Burst compiler☆62Jan 14, 2025Updated last year
- Voxel module for Godot Engine☆3,555Mar 19, 2026Updated last week
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A port of sebh's atmosphere model to wgpu + WGSL☆13Aug 19, 2023Updated 2 years ago
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆65Jun 27, 2023Updated 2 years ago
- Node to run DOOM inside Godot using GDExtension☆24Mar 30, 2025Updated 11 months ago
- experimental voxel engine that uses dual contouring written in rust☆24Jul 1, 2020Updated 5 years ago
- Jolt physics module for Godot Engine.☆11Oct 15, 2022Updated 3 years ago
- Procedural mesh fragmentation algorithm for Godot 4.2☆34Jan 9, 2025Updated last year
- This lightweight library provides the core logic and functionality you need to build engaging match-3 games. Focus on game design and mec…☆53Jul 22, 2025Updated 8 months ago
- Demonstration of Hengo's Features☆15Nov 21, 2024Updated last year
- Per-blade grass rendering inspired by "Ghost of Tsushima", implemented in Godot☆602Aug 16, 2024Updated last year
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Riordans Destruction Addon for Godot☆45Oct 17, 2024Updated last year
- Wrapper over original package distribution. This repository replicates the licence terms of his original distribution location. For more …☆15Jul 11, 2025Updated 8 months ago
- vehicle system for godot☆16Apr 23, 2024Updated last year
- GPU matrix multiplication in Unity.☆19Jul 11, 2018Updated 7 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Oct 31, 2018Updated 7 years ago
- A rework of my old transvoxel implementation with lot of improvements.☆16Apr 18, 2019Updated 6 years ago
- VoxelEngine with destruction physics for Unity☆19Apr 30, 2025Updated 10 months ago
- An easy and dynamic way to create Voronoi fracture geometry for your Godot game.☆68Apr 11, 2025Updated 11 months ago
- Godot-3D-Procedural-Infinite-Terrain☆17Sep 2, 2025Updated 6 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Open-source cross-platform MMORPG built with Godot 4☆180Mar 10, 2026Updated 2 weeks ago
- A vulkan implementation of the bloom method presented in Next Generation Post Processing in Call of Duty: Advanced Warfare.☆16Oct 25, 2021Updated 4 years ago
- A set of simple Godot 3D nodes for extruding, tiling, and instancing 3D meshes along a path. Implemented as a C++ GDExtension.☆121Feb 4, 2026Updated last month
- A high performance, editable terrain system for Godot 4.☆3,715Updated this week
- ☆24Aug 13, 2024Updated last year
- GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.3.☆293Jun 29, 2025Updated 8 months ago
- Procedural Plate Tectonics using Clustered Convection☆23Jul 24, 2022Updated 3 years ago