ecaglar / Candy-Crush
It is a clone of popular game Candy Crush implemented using C++ and SDL
☆14Updated 5 years ago
Related projects: ⓘ
- Space shooter game using C++ and SFML☆17Updated 3 years ago
- 3D Multiplayer First Person Shooter☆22Updated 11 years ago
- A library for using JugiMap maps in game development engines.☆16Updated 2 years ago
- C++ Game Engine☆37Updated 9 years ago
- Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This …☆9Updated 4 years ago
- 2D Competitive Platform Game written using C++ / SFML☆45Updated 8 years ago
- The C++ "engine" for a game.☆12Updated 3 years ago
- 2D quake-inspired game☆26Updated 9 months ago
- Retro horror shooter written in C++11☆10Updated 6 years ago
- A cross-platform Qt tool for making pixel-art animations for games☆52Updated 10 months ago
- A turn-based artillery game with Tanks!☆33Updated 2 years ago
- Simple Snake game made in C++ with the SDL2 and EnTT libraries.☆21Updated last month
- Using the Swoosh segue and easing library, recreate a pokemon game with ease☆12Updated 5 years ago
- A 2d Game Engine written in C++20.☆32Updated 3 years ago
- A generic game loop implementation in C++☆10Updated 10 months ago
- 2D and 3D game engine based on OpenGL OpenGL ES and Vulkan☆36Updated last year
- MythOS game engine from Charybdis Enterprises☆18Updated 2 years ago
- ☆18Updated this week
- demo code for https://github.com/Green-Sky/imgui_entt_entity_editor☆16Updated 2 years ago
- Some OpenGL SDL examples in cpp☆16Updated 10 years ago
- An experimental sprite rendering setup utilizing SSBO's, Threading, EnTT reactive systems, and array-textures based sprite caching.☆6Updated 5 years ago
- Core OpenGL samples and tests written in C++11.☆12Updated 8 years ago
- Cross-platform game engine and editor for making expansive 2D games with physics☆15Updated this week
- What a stupid name for a library☆50Updated 4 years ago
- Toast Framework is a 2D easy-to-use C++ game framework inspired by FlashPunk. It truly could be considered the first C++ FlashPunk port.☆38Updated 10 years ago
- Dynamic, Contiguous-Memory Objects Pool☆13Updated 6 years ago
- Experimental projects made with xygine☆11Updated 6 months ago
- An in-game map/animation editor for 2D C++ game development projects.☆43Updated last year
- Modern C++ cross-platform window abstraction.☆16Updated 4 years ago
- Small library for 2D particle effects based on SFML☆25Updated 7 years ago