(a fork hosting a precompiled version for Windows) Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
☆58May 6, 2018Updated 7 years ago
Alternatives and similar repositories for seurat
Users that are interested in seurat are comparing it to the libraries listed below
Sorting:
- Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on …☆151Nov 5, 2019Updated 6 years ago
- Seurat exporter for 3ds Max☆14Jan 27, 2021Updated 5 years ago
- An example Unity project using Fluence to render lightfields☆26Mar 17, 2018Updated 7 years ago
- An experiment to create instant preview feature for the Vive Focus device☆14Aug 11, 2018Updated 7 years ago
- A lightweight multiplatform interface for making VR games in Unity.☆53Nov 15, 2019Updated 6 years ago
- Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on …☆58May 4, 2018Updated 7 years ago
- Plug-and-play VR comfort for Unity.☆183Nov 13, 2020Updated 5 years ago
- Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on …☆881Jul 6, 2018Updated 7 years ago
- An experiment to create augmented reality applications within the Vive Focus headset☆28Dec 24, 2019Updated 6 years ago
- Flump for Haxe Kha☆11Feb 23, 2015Updated 11 years ago
- Tilt Poly Toolkit for Unity, combining the Poly and Tilt Brush Toolkit☆13May 1, 2020Updated 5 years ago
- Digitial Diceworks Locomotion System is a way of moving around in virtual space that uses everyday initial motions.☆11Jun 1, 2019Updated 6 years ago
- A drum-style keyboard for VR in Unity☆99May 29, 2020Updated 5 years ago
- Simple easy agnostic XR Input system for Unity3D☆50May 7, 2025Updated 9 months ago
- Conditional Reaction Sequence Runner for Unity☆14Oct 15, 2023Updated 2 years ago
- The BRFv4 API is the same on all platforms. Everything described here can be applied to Javascript, Actionscript 3 or C++.☆14Jun 20, 2017Updated 8 years ago
- Mesh Maker VR☆53Oct 6, 2017Updated 8 years ago
- Public version of a plugin I developed as a uni assignment for Unreal Engine which can import glTF files as static meshes.☆15Sep 16, 2016Updated 9 years ago
- XR interaction prototypes☆13Apr 14, 2020Updated 5 years ago
- A Unity project with emguCV☆15Jul 2, 2020Updated 5 years ago
- This is the Unity package for COLIBRI VR, the Core Open Lab on Image-Based Rendering Innovation for Virtual Reality.☆53Nov 15, 2020Updated 5 years ago
- Unity Port of Unreal Doom Glow Implementation☆20Jun 20, 2022Updated 3 years ago
- ☆14Dec 1, 2017Updated 8 years ago
- Half-edge structure library for Unity (experimental; unfinished)☆26Jul 21, 2025Updated 7 months ago
- Base for Application SpaceWarp in Unity projects☆35Aug 8, 2022Updated 3 years ago
- A plugin to let you shoot easily 3D Photos for Facebook directly from Unity☆36Apr 27, 2019Updated 6 years ago
- pcache is a point and particle cache file format☆20Oct 21, 2019Updated 6 years ago
- Marching cubes with forward renderer☆21Dec 10, 2019Updated 6 years ago
- Unity project with automated setup and update for using the VisualEffectGraph from the GitHub repository☆38Mar 18, 2019Updated 6 years ago
- Inside Out Positional Tracking (6DoF) for GearVR/Cardboard/Daydream using ARCore v1.6.0☆209Sep 30, 2024Updated last year
- ☆17Jul 13, 2020Updated 5 years ago
- Trying to get projection mapping working for 64 bit☆18Aug 20, 2015Updated 10 years ago
- simple CV pipeline prototype using Unity C# jobs☆18Nov 12, 2019Updated 6 years ago
- A simple notification system to display plain text in VR for Unity engine☆17Sep 20, 2018Updated 7 years ago
- A Unity demo project using VRTK, PhotonNetwork and PUNVoice☆146Jun 4, 2019Updated 6 years ago
- Valve’s VR renderer used in The Lab (Valve’s VR launch title for the HTC Vive).☆14Oct 30, 2017Updated 8 years ago
- Schroedinger Smoke Unity implementation. Most compuationaly expensive codes are written with compute shader.☆18Nov 6, 2021Updated 4 years ago
- Pontoco fork of Unity Graphics.☆17Nov 14, 2025Updated 3 months ago
- ArmSwinger is an artificial VR locomotion library developed on Unity 5.4. ArmSwinger allows you to use your arms to control your position…☆106Oct 11, 2017Updated 8 years ago