ViveSoftware / ViveTrackerExperiencePrototype
☆37Updated 7 years ago
Alternatives and similar repositories for ViveTrackerExperiencePrototype:
Users that are interested in ViveTrackerExperiencePrototype are comparing it to the libraries listed below
- Example Multiuser Vive Unity Project☆59Updated 7 years ago
- HTC Vive - Open VR Controller TouchPad Swipe Detector for Unity c#☆31Updated 9 years ago
- Kinda like ProBuilder, but in virtual reality.☆84Updated 7 years ago
- ☆37Updated 6 years ago
- (a fork hosting a precompiled version for Windows) Seurat is a scene simplification technology designed to process very complex 3D scenes…☆57Updated 7 years ago
- Bring your AnimVR creations into Unity☆34Updated 6 years ago
- VR Grabber components for Unity☆78Updated 6 years ago
- VRTK Custom Playmaker Action Set. For Playmaker 1.8+ and above VRTK 3+☆27Updated 3 years ago
- ☆32Updated 7 years ago
- Sample project for understanding how to VR Spectate in Unity☆47Updated 6 years ago
- A plugin to let you shoot easily 3D Photos for Facebook directly from Unity☆36Updated 6 years ago
- Unity Editor tool for creating overlays on 360 pictures☆74Updated 8 years ago
- A small test project showing how to sync VR CameraRig objects using Photon's PUN and VRTK.☆31Updated 8 years ago
- Source code for my blog post http://smeenk.com/hololens-scanning-effect-in-unity/.☆69Updated 7 years ago
- Easy compatibility layer for Leap Motion hand tracking & SteamVR Skeletal Input☆62Updated last year
- A simple example of hand interaction and occlusion for the VIVE SRWorks SDK☆23Updated 6 years ago
- Heatmaps for 360 Video☆54Updated 7 years ago
- Utilities for using a Vive Tracker without HMD☆80Updated 5 years ago
- Sample project for setting up with MRTK-Quest. Used only for educational purposes.☆62Updated 3 years ago
- OpenVR-friendly mirror system for Unity.☆84Updated 6 years ago
- Few demos of how to use Unity's XR Input System☆20Updated 5 years ago
- A Unity sample project to calibrate a model of a virtual room/object to its physical counterpart using a HTC Vive☆19Updated 6 years ago
- Simple Unity implementation of "Tunnelling" for VR - dynamic reduction of FOV to combat sim-sickness☆29Updated 6 years ago
- ☆67Updated 7 years ago
- VR IK using native Unity Mecanim IK☆56Updated 7 years ago
- Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on …☆146Updated 5 years ago
- CreateThis VR UI☆57Updated 7 years ago
- A demonstration of using the AR camera background for lighting a scene.☆90Updated 6 years ago
- ☆31Updated 7 years ago
- Projection Mapping Tests and Shaders using Unity 3D☆104Updated 9 years ago