Buildroot - with adaptations for handhelds
☆20Mar 24, 2025Updated last year
Alternatives and similar repositories for jebrish
Users that are interested in jebrish are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- libretro frontend using raylib☆39Jun 30, 2026Updated 3 months ago
- ☆23May 9, 2024Updated 2 years ago
- Implementation of the "Ice Climber"(1984) NES game from scratch using C++ and Raylib☆38Jul 28, 2025Updated last year
- ☆12Apr 22, 2025Updated last year
- raylib 5.5 port for ps vita☆26Apr 21, 2025Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A minimalistic "retro action RPG" written in Zig for the WASM-4 fantasy console☆24Dec 4, 2025Updated 10 months ago
- HD2D Fantasy Console in LuaJIT☆15Oct 2, 2026Updated last week
- About me!☆20Jul 2, 2026Updated 3 months ago
- Simple example to show how x64 Assembler and Raylib work together☆30Oct 7, 2021Updated 5 years ago
- [Experiment] A lock-free, wait-free, block-free logger for the ARM Cortex-M architecture☆10Feb 18, 2020Updated 6 years ago
- English translation patch for the Sega Dreamcast game "Neon Genesis Evangelion - Typing Project Advanced".☆16Nov 20, 2021Updated 4 years ago
- A template repository for using the Phaser game engine with Solana through Web3Auth.☆13Jul 22, 2023Updated 3 years ago
- Isomorphic fetch with window.fetch and undici.fetch☆19Sep 15, 2025Updated last year
- ☆17Nov 21, 2024Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Project for port fileroller to Mac OS x☆16May 25, 2019Updated 7 years ago
- A simple and easy-to-use library to enjoy videogames programming☆27Apr 23, 2026Updated 5 months ago
- A gtkmm frontend for libretro emulators.☆12Mar 24, 2016Updated 10 years ago
- Raylib template for RG35XX retro handheld console☆20Sep 17, 2025Updated last year
- Collection of small Lua modules☆10Sep 10, 2026Updated last month
- nXML is a C library for parsing, writing and creating XML 1.0 and 1.1 documents☆15Feb 21, 2024Updated 2 years ago
- Benchmarks for rust serialization frameworks, inspired by https://github.com/djkoloski/rust_serialization_benchmark☆17Dec 6, 2024Updated last year
- A Blinking Queue☆19Dec 20, 2021Updated 4 years ago
- An experiment in language design and compiler building.☆17Aug 29, 2024Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Diablo build for BigEndian and SDL1.2 systems☆10Sep 15, 2020Updated 6 years ago
- Non-intrusive ITM tracing/replay toolset for RTIC programs with nanosecond timestamp accuracy.☆18Jul 22, 2023Updated 3 years ago
- Visualization of Raylib Easing Functions☆13Nov 17, 2022Updated 3 years ago
- Akeem is a small JIT-ed subset of R7RS Scheme written in x86-64 assembler as an experiment.☆23Jan 5, 2017Updated 9 years ago
- ☆19Jul 20, 2025Updated last year
- Rust crate and tool for interacting with STM32 bootloader☆14Oct 15, 2023Updated 2 years ago
- a rock and roll shooting game☆18Apr 6, 2021Updated 5 years ago
- An open source collection of agentic Github workflows☆26May 7, 2024Updated 2 years ago
- FDCAN peripheral driver for STM32 chips☆16Jan 31, 2025Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Implementation of the "Wolfenstein 3D"(1992) game engine from scratch using vanilla C and raylib☆12Sep 29, 2019Updated 7 years ago
- C implementation of Karplus–Strong synthesis for tiny MCUs☆11Aug 28, 2013Updated 13 years ago
- Maciej's Toolbox☆67Feb 21, 2025Updated last year
- Use the file system abstraction library, assetsys.h, to load raylib assets from .zip files.☆12Sep 10, 2023Updated 3 years ago
- C library for exposing global menus in Wayland and X11 sessions☆15Sep 12, 2026Updated last month
- a simple Forth system for x64 Linux☆33Jan 9, 2012Updated 14 years ago
- raylib memory pool and objects pool☆42Sep 2, 2025Updated last year