angular-rust / ux-dx
The core for UX Components and UX Animate
☆13Updated 2 years ago
Alternatives and similar repositories for ux-dx:
Users that are interested in ux-dx are comparing it to the libraries listed below
- OS native dialogs for Windows, MacOS, and Linux☆33Updated 3 years ago
- A library and tool for automata and formal languages, inspired by JFLAP☆26Updated 2 years ago
- A generic media layer for graphics, IO, and audio for desktop and the browser☆18Updated 7 months ago
- Runtime dependency injection in Rust☆17Updated 2 years ago
- Rust UI Framework (WIP)☆18Updated 4 years ago
- Windows Open and Save dialogs in Rust using winapi☆22Updated 4 years ago
- Small game where you play a big spider chasing small spiders, written in Rust and Macroquad.☆16Updated 3 years ago
- Asynchronize blocking operation.☆26Updated 2 years ago
- A trig-less 2d line of sight algorithm in Rust☆23Updated 3 years ago
- A macro impl and discussion about named & default args in Rust.☆18Updated 6 years ago
- An experimental allocated buffer suitable for image data (Rust library).☆30Updated 2 months ago
- A low-ish level tool for easily writing and hosting WASM based plugins.☆69Updated 11 months ago
- Asset manger for good assets only☆31Updated last year
- Generative arts library in Rust☆21Updated 3 years ago
- Parallax backgrounds for bevy cameras☆21Updated 3 years ago
- write your next slideshow in rust 🦀, as a self-contained binary 📦.☆21Updated 3 years ago
- A Rustified OpenCL Experience☆46Updated last year
- Procedural macros for working with Vulkan shaders☆42Updated 5 months ago
- A home for experiments for muddle.run☆24Updated last year
- One pointer wide trait objects which are also FFI safe, allowing traits to be passed to/from and implemented by C ABI code.☆42Updated 3 years ago
- watt-based inline procedural macros☆14Updated 4 years ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 3 years ago
- Interact with particles with the mouse.☆9Updated 2 years ago
- Rust library for testing code relying on the global allocator☆13Updated 11 months ago
- Toy game engine. It's unstable, buggy, and really just a playground for me.☆24Updated last year
- A proc macro for creating compile-time checked CSS class sets, in the style of classNames☆16Updated 2 years ago
- Iced rendering plugin for the Amethyst game engine☆25Updated 4 years ago
- Show puffin profiler flamegraph in-game using egui☆45Updated 2 years ago
- An experimental stateful, structured, declarative GUI crate☆14Updated last year
- Rust library for image convolution.☆8Updated 3 years ago