conradosaud / ThirdPersonPackLinks
Third Person Complete Start Pack for Unity, made for Action and RPG games
☆17Updated last year
Alternatives and similar repositories for ThirdPersonPack
Users that are interested in ThirdPersonPack are comparing it to the libraries listed below
Sorting:
- Demo Unity/C# project (code + assets) for my ebook: "Boost your Unity/C#: AI Programming"☆41Updated 2 years ago
- ☆20Updated 6 years ago
- ☆18Updated 5 years ago
- A grass shader I wrote for Unity inspired by Zelda: Breath of the Wild.☆42Updated 4 years ago
- An more advanced approach for grid based movement in Unity3d games.☆24Updated 3 months ago
- This repo represents the ideal starting point for new MULTIPLAYER NETCODE FOR GAME OBJECTS (NGO) Unity projects. It includes best practic…☆14Updated 8 months ago
- A foil card shader made for the Foil Trading Card challenge by Harry Alisavakis, April 2021☆38Updated 4 years ago
- A collection of feature rich gameplay systems for Unity.☆33Updated 2 years ago
- HnSF is a Unity framework for developing Hack-and-Slash/Character Action games.☆61Updated 9 months ago
- A unified framework for implementing ability systems in Unity☆27Updated 5 years ago
- YuME is a map editor extension that allows for the rapid creation of game levels using a set of 3D 'tile' prefabs.☆22Updated 2 years ago
- A Unity WebGL template that can be imported to your own project and be used to create WebGL games that automatically resizes itself to fi…☆34Updated 9 months ago
- A serializable Dictionary and property drawer for the Unity Editor.☆15Updated last year
- Crafting System and Building placement for unity3D☆57Updated 6 years ago
- Unity framework for creating customizable cutscenes☆28Updated 6 years ago
- ☆40Updated 3 years ago
- Open source metroidvania game.☆92Updated 4 months ago
- An easy to use Unity inventory framework built with scaling and extendability in mind☆64Updated last month
- Unity 2D Raycast hit detection☆26Updated 4 years ago
- 3d Tilemap Editor for Unity☆47Updated 2 months ago
- Create and use a ScriptableObject-based Surface Management system for your game!☆32Updated 3 years ago
- MangoFog is a 2D/3D mesh rendered fog of war system for the Unity Engine. It's based off TasharenFogOfWar except it can use a MeshRendere…☆72Updated 10 months ago
- The code for my series of tutorials on how to make a hack'n'slash game in the famous Unity game engine (with C# scripting)!☆38Updated 2 years ago
- ☆13Updated 5 years ago
- ☆47Updated last month
- Unity and C# Code Kata Solutions☆16Updated 8 months ago
- Collection of Voxel Utilities for Unity☆75Updated 7 years ago
- NavMeshSurface2DBaker is a Unity Package that provides functionality to bake 2D colliders into NavMeshSurface components.☆47Updated 4 years ago
- Unity. Grid placement system and simple flat map generator☆36Updated 3 years ago
- Learn the basics of Unity’s new UI system, called UI Toolkit, by creating an in-game inventory system where your player can drag and drop…☆29Updated last year