ciphrd / unity-growing-tree
A generated tree slowly growing
☆39Updated 5 years ago
Alternatives and similar repositories for unity-growing-tree:
Users that are interested in unity-growing-tree are comparing it to the libraries listed below
- Real-time ray marching shaders in Unity☆46Updated 4 years ago
- Creative geometry for Unity☆27Updated 2 years ago
- Unity Shader Graph generated per particle animation curves for Visual Effect Graph☆30Updated 5 years ago
- Realtime ink painting simulator☆82Updated 2 years ago
- ☆26Updated 3 years ago
- A stippling post-processing effect for Unity☆32Updated 4 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆53Updated 3 years ago
- Objet Bruité Non Identifié - Unity displacement shader☆30Updated 4 years ago
- Schroedinger Smoke Unity implementation. Most compuationaly expensive codes are written with compute shader.☆18Updated 3 years ago
- Superformula 3D mesh generator with compute shaders☆45Updated 4 years ago
- custom procedural sky renderers for HDRP☆60Updated 9 months ago
- Test project for the volumetric material feature in Unity 2022.2☆66Updated last year
- Tubular mesh (tube shape along a curve without torsion) builder for Unity.☆50Updated 7 years ago
- Custom Add-ons for Unity Visual Effect Graph☆37Updated 4 years ago
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆52Updated 2 years ago
- Unity VFX Shader Graph sample☆68Updated 4 years ago
- A small procedural modeling project with Unity DXR path tracing☆20Updated 2 years ago
- ☆44Updated 2 months ago
- Perlin noise based flow agents made in Unity 3D.☆23Updated 5 years ago
- Unity implementation of Real-time procedural volumetric fire.☆61Updated 8 years ago
- VR Compatible Raymarching for Unity☆19Updated 6 months ago
- ☆24Updated 2 years ago
- GPU-based particle rendering system for Unity☆78Updated 5 years ago
- A plexus effect running on the GPU in Unity☆22Updated 6 years ago
- ☆36Updated 4 years ago
- Procedural builder for some basic primitives in Unity☆25Updated 3 years ago
- Mesh de-indexing utility☆24Updated 2 years ago
- GPU Optical Flow on camera (webcam, kinect, Black Magic...)☆42Updated 3 years ago
- Vector field library using discrete exterior culclus☆73Updated last year
- A set of shaders to help perform various Noise functions on the GPU☆14Updated 9 years ago