avr-aics-riken / SURFACELinks
Scalable and Ubiquitous Rendering Framework for Advanced Computing Environments
☆11Updated 8 years ago
Alternatives and similar repositories for SURFACE
Users that are interested in SURFACE are comparing it to the libraries listed below
Sorting:
- AARCH64 port of Embree ray tracing library☆51Updated 3 years ago
- A modified version of the public physbam repo to support using Cmake and newer Gcc compilers☆32Updated 10 years ago
- Levelset-light is an open source C++ library for storing and manipulations on voxel data. It is used for representing geometry in fluid d…☆20Updated 7 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 3 years ago
- CUDA Extension Wrangler☆25Updated 6 years ago
- ☆54Updated 6 years ago
- The layer laboratory☆95Updated 2 years ago
- A micro packet ray tracer☆14Updated 8 years ago
- Renderer and BVH traversal library☆59Updated 3 weeks ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- Volume Manipulation Library☆17Updated 2 years ago
- Voronoi-Based Foveated Volume Rendering☆10Updated 4 years ago
- A tool to make it easy to use Vulkan from Python. An interface for computation and off-screen rendering.☆22Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- [Onhold] Experimental high accurate spectral path and ray tracer.☆17Updated 3 years ago
- A visualization and editing tool for reflectance data☆139Updated 6 years ago
- Parallel k-D Tree Construction☆57Updated 13 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- A high-performance library for multi-physics simulations and geometric computation☆32Updated 5 years ago
- ☆35Updated 2 weeks ago
- OpenCL based GPU accelerated SPH fluid simulation library☆52Updated 9 years ago
- ☆63Updated 8 years ago
- A portable GPU/CPU Path Tracer library powered by SYCL. (OpenCL/CUDA/OpenMP)☆16Updated 6 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆143Updated 4 years ago
- A C++/CUDA library for loading CUDA sparse textures on demand in OptiX renderers☆14Updated 6 months ago
- C++11/OpenMP/OpenCL raytracer with an interactive preview mode☆31Updated 9 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- A 3D viewer bootstrapping library☆12Updated 2 years ago
- python bindings for anari☆21Updated 2 weeks ago
- ☆25Updated 8 years ago