atyuwen / normal_encoding
Encoding float3 normal vectors to uint16 by using optimized sperical coords together with alias method.
☆54Updated 4 years ago
Alternatives and similar repositories for normal_encoding:
Users that are interested in normal_encoding are comparing it to the libraries listed below
- A Simple Physically Based Renderer.☆31Updated 6 years ago
- 学习和研究项目,从模仿PBRT_v2开始,目前在重构成PBRT_v3结构☆28Updated 8 years ago
- Ray tracing project☆21Updated 13 years ago
- A piano simulator in 4 kilobytes.☆24Updated 11 years ago
- Precomputed Radiance Transfert (PRT)☆13Updated 7 years ago
- A minimalist high level language for writing cross-platform native code☆57Updated 6 years ago
- A cross-platform mini game engine that uses Slang as its shader compiler.☆49Updated 4 years ago
- smallpt: Global Illumination in 99 lines of C++ (for Visual Studio 2012)☆19Updated 11 years ago
- PatriotEngine aims to be a state-of-the-art real-time image synthesis engine.☆24Updated last year
- A Photorealistic 3D Rendering Engine☆106Updated 5 years ago
- A path tracer based on hardware ray tracing☆23Updated last year
- Ubpa Design Pattern☆27Updated 2 years ago
- 实时&离线全局光照渲染器☆10Updated 7 years ago
- 教育意义;基于物理的渲染器;闲着没事造轮子☆23Updated 5 years ago
- Ray Tracing Gems 中文翻译☆27Updated 5 years ago
- An utility library including many containers, threading, OS, GUI and many other things.☆36Updated 6 years ago
- ☆174Updated 7 years ago
- QPad Text Editor☆114Updated 6 years ago
- http://zhuanlan.zhihu.com/toys-factory☆12Updated 6 years ago
- exercises of CG class teached by Prof LiGang Liu in 2018☆19Updated 6 years ago
- ☆12Updated 7 years ago
- Ray Tracing☆21Updated 7 years ago
- Shader Playground on LuisaCompute☆11Updated 2 years ago
- Modern C++ 2D/3D game engine☆19Updated 5 years ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆26Updated 12 years ago
- undergraduate student course project in Zhejiang University☆49Updated 8 years ago
- scanline zbuffer algorithm in CPU☆22Updated 13 years ago
- Open-source components of Elara core technology☆11Updated 6 years ago
- Dilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.☆167Updated 7 years ago
- ☆18Updated 8 years ago