atyuwen / normal_encoding
Encoding float3 normal vectors to uint16 by using optimized sperical coords together with alias method.
☆54Updated 5 years ago
Alternatives and similar repositories for normal_encoding:
Users that are interested in normal_encoding are comparing it to the libraries listed below
- Ray tracing project☆21Updated 13 years ago
- A minimalist high level language for writing cross-platform native code☆57Updated 6 years ago
- A cross-platform mini game engine that uses Slang as its shader compiler.☆49Updated 4 years ago
- A Simple Physically Based Renderer.☆32Updated 7 years ago
- 学习和研究项目,从模仿PBRT_v2开始,目前在重构成PBRT_v3结构☆28Updated 8 years ago
- 实时&离线全局光照渲染器☆10Updated 7 years ago
- This is a toy project for learning the theory of 3D render. Single File!☆28Updated 5 years ago
- Yet another Y86 implementation☆67Updated last month
- Dilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.☆167Updated 7 years ago
- 使用Flex+Bison完成CSS词法分析与语法分析工作,具体BNF范式实现是参考W3C中CSS2.0标准实现(实现了部分CSS3.0)。☆20Updated 9 years ago
- ☆12Updated 7 years ago
- A simple mobile engine designed by the man who's addicted to realtime computer graphics☆40Updated 8 years ago
- Ubpa Design Pattern☆27Updated 2 years ago
- A piano simulator in 4 kilobytes.☆24Updated 11 years ago
- QPad Text Editor☆114Updated 6 years ago
- Ray Tracing Gems 中文翻译☆28Updated 5 years ago
- a maze game.☆29Updated 9 years ago
- ☆18Updated 9 years ago
- smallpt: Global Illumination in 99 lines of C++ (for Visual Studio 2012)☆19Updated 11 years ago
- Implementation of Some Water Rendering Techniques☆25Updated 4 years ago
- 教育意义;基于物理的渲染器;闲着没事造轮子☆24Updated 5 years ago
- a cross platform 3d engine using c++98☆164Updated 3 years ago
- A C++ document list.☆28Updated 4 years ago
- Precomputed Radiance Transfert (PRT)☆13Updated 7 years ago
- ☆174Updated 7 years ago
- A header-only C++11 reflection library☆98Updated last month
- 使用 Graphviz 绘画 UML 图☆148Updated 3 years ago
- Open-source components of Elara core technology☆11Updated 6 years ago
- Reference implementation of Flexible Table Pattern for Data-Oriented Design☆48Updated 3 years ago
- Cross-platform real-time rendering engine just for myself☆102Updated 6 years ago