miloyip / lineLinks
2D Line Drawing Samples in C
☆203Updated 3 years ago
Alternatives and similar repositories for line
Users that are interested in line are comparing it to the libraries listed below
Sorting:
- High Quality 2D Graphics Library☆163Updated 5 years ago
- Minimalistic C function for saving RGB/RGBA image as uncompressed PNG.☆727Updated 3 years ago
- 🎨 A multi-platform graphic library☆267Updated last year
- Tiny 2D physics engine☆128Updated 3 years ago
- Lightweight and low-level creative coding toolkits in C.☆247Updated 7 years ago
- Light rendering in 2D☆878Updated 3 years ago
- a cross platform 3d engine using c++98☆162Updated 4 years ago
- A Free, High-Quality, and Portable Font Engine☆69Updated 11 months ago
- Compact and embeddable RGBA/HSLA library that supports WEBP, JPG, progressive JPG, PNG, TGA, DDS DXT1/2/3/4/5, BMP, PSD, GIF, PVR2/3 (ET…☆137Updated last year
- Simple Software Render☆152Updated 7 years ago
- A minimalist high level language for writing cross-platform native code☆56Updated 6 years ago
- Based on the malloc implementation from http://tlsf.baisoku.org/☆67Updated 9 years ago
- A small multiplatform immediate mode graphical user interface with OpenGL3.2 backend☆228Updated 10 years ago
- Simple and high-performance and platform independent Bitmap class (34% faster than GDI/GDI+, 40% faster than DDraw)☆139Updated 4 years ago
- Picasso is a high quality 2D vector graphic rendering library. It support path , matrix , gradient , pattern , image and truetype font.☆370Updated last week
- A small multiplatform immediate mode graphical user interface with OpenGL3.2 backend☆54Updated 11 years ago
- A header-only C++11 reflection library☆100Updated 8 months ago
- A simple C string lib☆357Updated 8 years ago
- Dilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.☆167Updated 7 years ago
- Software programmable graphics pipeline (scanline rasterzation based 3D renderer)☆174Updated 3 years ago
- The fastest JSON parser written in pure C☆153Updated 4 years ago
- ☆173Updated 8 years ago
- ☆95Updated 3 years ago
- scanline zbuffer algorithm in CPU☆22Updated 13 years ago
- Tiny (as in minimal) implementation of some core STL functionality☆246Updated last year
- Encoding float3 normal vectors to uint16 by using optimized sperical coords together with alias method.☆53Updated 5 years ago
- A toy interpreter of lua-like language☆249Updated 5 years ago
- Cross-platform real-time rendering engine just for myself☆103Updated 7 years ago
- The libunibreak library☆192Updated 6 months ago
- software rasterizer in one file☆56Updated 9 years ago