Synthetic Humans for Action Recognition, IJCV 2021
☆72Jun 9, 2021Updated 4 years ago
Alternatives and similar repositories for surreact
Users that are interested in surreact are comparing it to the libraries listed below
Sorting:
- Real-time VIBE: Frame by Frame Inference of VIBE (Video Inference for Human Body Pose and Shape Estimation)☆27Dec 2, 2021Updated 4 years ago
- Read You Like a "Mesh":Interactive Body Capture in First Person Video☆42Nov 29, 2021Updated 4 years ago
- Official implementation of NPMs: Neural Parametric Models for 3D Deformable Shapes - ICCV 2021☆128May 26, 2023Updated 2 years ago
- "3D Human Texture Estimation from a Single Image with Transformers", ICCV 2021 Oral☆224Jun 19, 2025Updated 9 months ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆57Mar 11, 2024Updated 2 years ago
- ☆27Oct 5, 2023Updated 2 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆91Aug 30, 2021Updated 4 years ago
- API for the dataset proposed in "Pose2UV: Single-shot Multi-person Mesh Recovery with Deep UV Prior" @ TIP2022.☆23Jan 24, 2024Updated 2 years ago
- Code for ICCV2021 paper SPEC: Seeing People in the Wild with an Estimated Camera☆234Feb 26, 2024Updated 2 years ago
- use Blender software to visualize mesh sequences☆24Sep 2, 2019Updated 6 years ago
- Relative Human dataset, CVPR 2022☆142Mar 22, 2025Updated 11 months ago
- This repository contains the code of AirPose, our multi-view fusion network for Human Pose and Shape Estimation method☆56Feb 21, 2022Updated 4 years ago
- Super fast SMPL/+H/-X implementation in C++, with CUDA support and a built-in OpenGL renderer☆178Dec 3, 2022Updated 3 years ago
- ☆57Dec 8, 2022Updated 3 years ago
- [3DV 2020] PeeledHuman: Robust Shape Representation for Textured 3D Human Body Reconstruction☆41May 21, 2021Updated 4 years ago
- Learning from Synthetic Humans, CVPR 2017☆612Jun 4, 2021Updated 4 years ago
- A very simple baseline to estimate 2D & 3D SMPL-compatible keypoints from a single color image.☆58Nov 20, 2021Updated 4 years ago
- Repository for the paper "Human Mesh Recovery from Multiple Shots"☆96Aug 30, 2022Updated 3 years ago
- Motion and Shape Capture from Sparse Markers☆271Mar 23, 2022Updated 3 years ago
- official implementation of [We are More than Our Joints Predicting How 3D Bodies Move, CVPR'21]☆87Jan 6, 2022Updated 4 years ago
- Solving Optical MoCap Automatically☆244Jan 18, 2023Updated 3 years ago
- ☆72Feb 14, 2023Updated 3 years ago
- [CVPR 2021 Oral] Reconstructing 3D Human Pose by Watching Humans in the Mirror☆191Feb 24, 2023Updated 3 years ago
- Halpe: full body human pose estimation and human-object interaction detection dataset☆363Nov 8, 2022Updated 3 years ago
- MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images☆119Dec 6, 2021Updated 4 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆98Aug 27, 2021Updated 4 years ago
- The official code for BSTRO in paper: Capturing and Inferring Dense Full-Body Human-Scene Contact, CVPR2022☆102May 13, 2023Updated 2 years ago
- Implementation for the paper: Body Size and Depth Disambiguation in Multi-Person Reconstruction from Single Images (3DV 2021 oral)☆19Apr 19, 2022Updated 3 years ago
- Official implementation of the ICCV 2021 paper: "The Power of Points for Modeling Humans in Clothing".☆191Dec 6, 2023Updated 2 years ago
- [SIGGRAPH 2022] TightCap: 3D Human Shape Capture with Clothing Tightness Field, a human reconstruction framework for clothed avatars☆133Apr 23, 2025Updated 10 months ago
- [NeurIPS 2022] Official Code for "Benchmarking 3D Pose and Shape Estimation Beyond Algorithms"☆132Feb 13, 2026Updated last month
- Code repository for the paper "Tracking People with 3D Representations". NeurIPS 2021☆89Mar 10, 2022Updated 4 years ago
- Research code for CVPR 2021 paper "End-to-End Human Pose and Mesh Reconstruction with Transformers"☆17May 22, 2021Updated 4 years ago
- GUI for visualization and interactive editing of SMPL-family body models ie. SMPL, SMPL-X, MANO, FLAME.☆463Feb 10, 2022Updated 4 years ago
- Bottom-up whole-body pose estimation method in constant time.☆73May 3, 2023Updated 2 years ago
- A Single-Human Instance Segmentor runs at 50 FPS on GV100☆16Dec 7, 2020Updated 5 years ago
- MeshLite is a lightweight package for visualizing, editing and saving meshes.☆40Nov 30, 2017Updated 8 years ago
- Fitting SMPL human body model to depth images in CPU real-time (combining SMPLify, original Kinect; new version of OpenARK avatar)☆107May 20, 2021Updated 4 years ago
- [CVPR 2022 Oral] Official PyTorch Implementation of "GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras”.☆386Feb 18, 2026Updated last month