amsXYZ / three-expanded-shaders
Repository containing the expanded version of all three.js shaders.
☆15Updated 3 years ago
Alternatives and similar repositories for three-expanded-shaders:
Users that are interested in three-expanded-shaders are comparing it to the libraries listed below
- planet shaders and demos with ThreeJS☆24Updated 5 years ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- GPUComputationRender module for Three.js with ES6 compatibility☆17Updated 2 years ago
- WebGL stats☆28Updated 2 years ago
- Three.js project which explores multifaceted refraction using convex geometries, and the physical phenomena involved in it.☆56Updated 5 years ago
- A CapsuleBufferGeometry as a new geometry primitive for THREE.JS☆34Updated 2 years ago
- Collection of three.js examples using lygia shader library☆51Updated last year
- GPGPU fluid heightmap simulation☆31Updated 11 months ago
- A simple Raytracer based on Ray Tracing in One Weekend by Peter Shirley☆18Updated 4 years ago
- A helper for debugging WebGLRenderTarget.☆13Updated 3 years ago
- ☆46Updated 4 years ago
- ☆17Updated last year
- ☆23Updated 6 months ago
- Original shader and utilities for three.js☆45Updated last month
- ☆21Updated 8 months ago
- Fluffy Predator with THREE.js & instanced geometry☆29Updated 7 years ago
- Utility for estimating the power of the GPU in the browser using WebGL debug parameters.☆49Updated 10 months ago
- Advanced rendering pipeline for ClayGL☆47Updated 3 years ago
- three.js module for loading Houdini vertex animation (texture cache)☆28Updated 6 years ago
- Get vertex and face data from THREE.Geometry☆41Updated 3 years ago
- three.js addon, to produce almost infinite many time-varying geometries / buffer geometries with functions (cylindrical coordinates)☆40Updated 2 years ago
- Only One-pass Shader☆26Updated last year
- ☆17Updated 3 years ago
- Flexible version of built-in materials for three.js.☆34Updated 6 years ago
- Mass spring cloth simulation in WebGL using semi-implicit Euler and ping-pong FBO's.☆17Updated 7 years ago
- GPGPU Module for use with THREE.js☆11Updated 2 years ago
- Faking dispersion caustics by accumulating photons in a texture☆34Updated 6 years ago
- physically based rendering materials for nanogl☆33Updated this week
- ☆13Updated 2 years ago
- Typhoon of particles in webgl (using three.js).☆13Updated 2 years ago