YipengQin / VTP_source_code
An implementation of our paper: Fast and Exact Discrete Geodesic Computation Based on Triangle-Oriented Wavefront Propagation
☆33Updated 4 years ago
Alternatives and similar repositories for VTP_source_code:
Users that are interested in VTP_source_code are comparing it to the libraries listed below
- Parallel and Scalable Heat Methods for Geodesic Distance Computation☆31Updated 6 years ago
- Fast Marching Method and Geodesic In Heat Method☆29Updated 5 years ago
- Smoothing assignment for Geometry Processing course☆45Updated 2 years ago
- ☆17Updated 7 years ago
- Dense Point-to-Point Correspondences for Genus-Zero Surfaces☆28Updated 8 months ago
- ☆56Updated 5 years ago
- Multiple source/target exact geodesic (shortest path) algorithm for triangular mesh (triangulated 2D surface in 3D)☆31Updated 5 years ago
- Uniform, Explicit and Implicit Laplacian Mesh Smoothing☆37Updated 7 years ago
- Correlation Clustering on weighted mesh under an anisotropic metric☆45Updated 5 years ago
- Implementation of the paper: "Adaptive Remeshing for Real-Time Mesh Deformation"☆17Updated 2 years ago
- Fork of https://sourceforge.net/projects/imatistl/☆16Updated 6 years ago
- Static/Dynamic Filter for Mesh Geometry☆58Updated 4 years ago
- Repairing Man-Made Meshes via Visual Driven Global Optimization with Minimum Intrusion☆72Updated last year
- An Interactive Mesh Retopology Tool with Rigid/Non-Rigid Registration☆21Updated last year
- implementation of the paper: Mesh Editing with Poisson-Based Gradient Field Manipulation☆51Updated 3 years ago
- This is an implementation of the paper "Exact and Efficient Polyhedral Envelope Containment Check". The algorithm conservatively predict…☆57Updated 3 weeks ago
- as-rigid-as-possible surface deformation☆39Updated 9 years ago
- Non-Rigid version of Registar☆68Updated 9 years ago
- Implementation of the paper Inpainting Holes in Folded Fabric Meshes☆12Updated last year
- A python implementation of the As-Rigid-As-Possible paper by Ogla Sorkine and Marc Alexa.☆46Updated 5 years ago
- Euclidean Distance Transform☆19Updated 3 years ago
- An implementation of implicit curvature flow as described in "Implicit Fairing of Irregular Meshes using Diffusion and Curvature Flow" by…☆23Updated 10 years ago
- Demo code for "Navigating Intrinsic Triangulations". Sharp, Soliman, and Crane. 2019☆50Updated 10 months ago
- Registration assignment for Geometry Processing course☆92Updated 2 years ago
- A projection-based bijective map definition and a robust algorithm to construct the prismatic shell domain. https://cs.nyu.edu/~zhongshi/…☆28Updated 4 years ago
- Anderson acceleration for geometry optimization and physics simulation☆46Updated 6 years ago
- code for paper "Continuous and Orientation-preserving Correspondence via Functional Maps"☆35Updated 5 years ago
- Implementation of our paper "Polygon Laplacian Made Simple", Eurographics 2020.☆35Updated 4 years ago
- Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.☆83Updated 3 years ago
- Project for CSE528☆29Updated 3 years ago