YuanBoot / Intrinsic_Garment_SpaceLinks
☆236Updated 5 years ago
Alternatives and similar repositories for Intrinsic_Garment_Space
Users that are interested in Intrinsic_Garment_Space are comparing it to the libraries listed below
Sorting:
- Computer Graphics Assignment about Kinematics☆106Updated 3 years ago
- ☆128Updated 3 years ago
- Code Replicability in Computer Graphics☆204Updated 3 years ago
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆127Updated 3 years ago
- It's a GPU-based real time cloth simulator and interactive.☆99Updated 4 years ago
- Implement Subspace Neural Physics☆27Updated 6 years ago
- ☆348Updated last year
- FBX Python SDK for Python3.x☆94Updated 2 years ago
- Source Codes for Codimensional Incremental Potential Contact (C-IPC)☆240Updated 2 years ago
- A Neural Volumetric Renderer☆247Updated 10 months ago
- A neural-network-based generative model for video-game characters animations☆147Updated 2 years ago
- Fast and Deep Facial Deformations☆86Updated 2 years ago
- A soft renderer based on Taichi (work in progress)☆231Updated 4 years ago
- ☆72Updated 3 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆76Updated 5 years ago
- ☆117Updated 6 years ago
- ☆85Updated 2 years ago
- ☆37Updated 5 years ago
- 105作业☆14Updated 2 years ago
- Python implementation of the ASFLIP advection method☆160Updated 11 months ago
- A hair strand rendering tool using the Dear ImGui.☆77Updated 3 months ago
- ☆59Updated 4 years ago
- GAMES 101.☆57Updated 4 years ago
- ☆114Updated 2 years ago
- ☆103Updated 2 years ago
- ☆85Updated 4 years ago
- Source code for our paper Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images☆64Updated 6 years ago
- A raytrace framework using taichi language☆85Updated 3 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 9 years ago
- An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2…☆695Updated 4 years ago