Meshcapade / SMPL_blender_addon
This add-on allows you to edit, reshape and animate SMPL-H, SMPL-X, and SUPR bodies ("SMPL Bodies" for short) to your current Blender scene. Each body consists of a mesh, a shape specific skeleton, and blendshapes (also known as "shape keys") for body shape, facial expressions and pose correctives.
☆143Updated 4 months ago
Related projects: ⓘ
- This repository contains an example script to convert from a SMPL model to a bvh file.☆134Updated last year
- Character Animation Tools for Python.☆176Updated 9 months ago
- fit smpl parameters model using 3D joints☆157Updated 10 months ago
- Source code of the paper Scene-Aware 3D Multi-Human Motion Capture, EUROGRAPHICS 2023☆118Updated last year
- (CVPR 2023) Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometry☆163Updated last year
- BEDLAM (CVPR 2023) render pipeline tools☆130Updated 5 months ago
- Code of "NIKI: Neural Inverse Kinematics with Invertible Neural Networks for 3D Human Pose and Shape Estimation", CVPR 2023☆263Updated last year
- [TPAMI 2023] PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images☆207Updated 7 months ago
- A Wiki on Body-Modelling Technology, maintained by Meshcapade GmbH.☆90Updated 10 months ago
- [ECCV 2022] Skeleton-free Pose Transfer for Stylized 3D Characters☆187Updated 9 months ago
- Load SMPL in blender☆280Updated last year
- This repo equips the official CLIFF [ECCV 2022 Oral] with better detector, better tracker. Support multi-person, motion interpolation, mo…☆133Updated last year
- Toolkit for EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wild☆105Updated last year
- Code to reproduce the results for our SIGGRAPH 2023 paper "Listen Denoise Action"☆148Updated 11 months ago
- Implementation of "PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstruction"☆194Updated 2 years ago
- TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos☆179Updated last month
- Code for SIGGRAPH ASIA 2022 paper "Morig: Motion-Aware Rigging of Character Meshes from Point Clouds"☆89Updated last year
- Solving Optical MoCap Automatically☆183Updated last year
- ☆219Updated 7 months ago
- ☆86Updated 3 years ago
- Our model BUDDI learns the joint distribution of interacting people☆134Updated 2 months ago
- [CVPR 2023] Learning Analytical Posterior Probability for Human Mesh Recovery☆134Updated last year
- ☆255Updated 3 months ago
- SMPLitex – Official implementation☆87Updated 7 months ago
- [CVPR 2024] TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representation☆201Updated last week
- ☆188Updated 2 years ago
- [CVPR'22] COAP: Learning Compositional Occupancy of People☆131Updated 2 years ago
- ☆104Updated 3 months ago
- ☆117Updated 2 months ago
- Motion Puzzle - Official PyTorch implementation☆105Updated last year