W-Ted / GScreamLinks
Official code for ECCV2024 paper: GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal
☆86Updated 7 months ago
Alternatives and similar repositories for GScream
Users that are interested in GScream are comparing it to the libraries listed below
Sorting:
- Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs (CVPR2025 Highlight)☆65Updated 2 months ago
- [ICLR 2025] Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors☆57Updated 3 months ago
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆99Updated 10 months ago
- [ECCV'2024] MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views☆53Updated 6 months ago
- "VicaSplat: A Single Run is All You Need for 3D Gaussian Splatting and Camera Estimation from Unposed Video Frames"☆74Updated last week
- [arXiv 2024] Novel View Extrapolation with Video Diffusion Priors☆112Updated 3 months ago
- Reference implementation of CVPR 2024 (Oral) paper "NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guid…☆61Updated 11 months ago
- (CVPR 2024) NViST: In the wild New View Synthesis from a Single Image with Transformers☆40Updated 8 months ago
- 🍳 [CVPR'25] PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting☆132Updated 2 months ago
- [NeurIPS 2024] Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis☆69Updated 6 months ago
- How to Use Diffusion Priors under Sparse Views? (NeurIPS 2024)☆27Updated 5 months ago
- GLS: Geometry-aware 3D Language Gaussian Splatting☆39Updated 3 months ago
- [CVPR 2025] Official code for the paper "SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis"☆83Updated 2 months ago
- ☆86Updated this week
- [CVPR 2025] MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Masks☆62Updated last week
- Prometheus: 3D-Aware Latent Diffusion Models for Feed-Forward Text-to-3D Scene Generation☆92Updated 5 months ago
- [NeurIPS 2024] MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting☆123Updated last week
- [CVPR 2025] 3DEnhancer: Consistent Multi-View Diffusion for 3D Enhancement☆85Updated 2 months ago
- Official implementation of NeurIPS 2024 paper: "FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scen…☆117Updated 2 weeks ago
- [ICLR 2025] HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction☆86Updated 4 months ago
- ☆116Updated 7 months ago
- StableRecon: Making Video to 3D easy☆76Updated 7 months ago
- The offical code repository for SC-4DGS.☆59Updated 10 months ago
- [ICLR 2025] Latent Radiance Fields with 3D-aware 2D Representations☆108Updated 3 months ago
- Code for "Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views", CVPR 2025☆36Updated 2 months ago
- [ECCV 2024 Oral] Code for RPBG: Towards Robust Neural Point-based Graphics in the Wild.☆44Updated 9 months ago
- About Official code for TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts (Siggraph 2024 & TOG)☆114Updated 10 months ago
- ☆62Updated 6 months ago
- [NeurIPS 2024] Binocular3DGS: Binocular-Guided 3D Gaussian Splatting with ViewConsistency for Sparse View Synthesis☆54Updated 7 months ago
- [CVPR'24] MuRF: Multi-Baseline Radiance Fields☆118Updated 9 months ago