Taremin / CombineSubmeshLinks
SkinnedMeshRendererで同じマテリアルを参照しているサブメッシュをまとめるUnityエディタ拡張
☆11Updated 6 years ago
Alternatives and similar repositories for CombineSubmesh
Users that are interested in CombineSubmesh are comparing it to the libraries listed below
Sorting:
- Patch shaders in AssetBundles to support Single Pass Stereo Instancing☆20Updated 3 years ago
- ☆18Updated 6 years ago
- Generate Unity Texture2D from AudioClip☆20Updated 6 years ago
- Fur generator for Unity.☆61Updated 4 years ago
- 3D or 2D Noise Texture Generator for Unity3D☆37Updated 4 years ago
- ☆56Updated 3 years ago
- Keyframe Reduction for Unity AnimationClip☆71Updated last year
- tweak vertices and generate blend shapes in Unity☆14Updated 6 years ago
- ☆23Updated last month
- ☆16Updated 6 years ago
- DOTSによるVRMSpringBoneの最適化☆30Updated 5 years ago
- An open source Unity asset for generating curve-based meshes, such as fairy lights, garlands, wires and more☆29Updated 9 months ago
- UnityChanToonShaderVer2 with VerticalDissolve☆37Updated last year
- TimelineBindingResolver(TBR) component is designed for use in VRChat production and stores references for bindings attached to the Playab…☆42Updated this week
- Basic tool to convert Unity fonts to use Multichannel Signed Distance Field fonts☆82Updated 5 years ago
- GeneLit is an alternative to standard shader for Unity built-in pipeline.☆48Updated 2 months ago
- ☆23Updated 4 years ago
- UnityのLegasyパイプラインでVFXGraphのようなパーティクル表現をするためのアセットです。Asset for expressing particles like VFXGraph in the Legasy pipeline.☆15Updated 7 months ago
- A vertical billboard shader for Unity☆17Updated last year
- Unityで使えるシンプルな鏡アセットです☆50Updated 6 years ago
- ☆30Updated 2 years ago
- ☆17Updated 5 years ago
- A Unity3D tool to remove potentially unused shader keywords from VRChat Avatars!☆16Updated 6 years ago
- Useful layer for tutorial☆31Updated 2 years ago
- (In development) A small Unity Editor Library to generate AnimatorController with C# Code.☆25Updated last year
- Simple Plexus Effect Shader Sample for Unity3d☆25Updated 5 years ago
- My adventures into improving Box Projected Specular Reflections!☆39Updated 9 months ago
- Implementation of PointPillars paper in Unity for VRChat☆18Updated 3 years ago
- Quick and non-destructive 3D Modeling in Unity Editor☆17Updated last year
- Tools and tweaks for working with global illumination in Unity☆23Updated last year