☆15Mar 22, 2024Updated 2 years ago
Alternatives and similar repositories for bevy-modular-characters-proof-of-concept
Users that are interested in bevy-modular-characters-proof-of-concept are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Interactive boids simulation in 2D and 3D using Bevy and Rust☆11Sep 17, 2025Updated 6 months ago
- ☆74Feb 28, 2023Updated 3 years ago
- A few "fun" examples for the Bevy engine !☆22Nov 7, 2023Updated 2 years ago
- Bevy plugin for easy-to-use portals☆21Dec 20, 2025Updated 3 months ago
- A simple library for interpolation of bevy_xpbd rigidbodies☆17Apr 13, 2024Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆34Mar 31, 2026Updated last week
- Game servers running on Kubernetes☆12Apr 28, 2025Updated 11 months ago
- Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.☆134Mar 1, 2026Updated last month
- Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.☆71Mar 21, 2026Updated 2 weeks ago
- This is an implementation of the extended difference of gaussian algorithm proposed by winnemoeller. The implementation is inspired by Ac…☆26May 9, 2025Updated 11 months ago
- ☆12Jan 28, 2025Updated last year
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Mar 15, 2024Updated 2 years ago
- bevy UI framework inspired by svelte and tailwindcss☆35Aug 31, 2024Updated last year
- Verlet physics plugin for bevy.☆45Jan 28, 2026Updated 2 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆29Jul 1, 2025Updated 9 months ago
- Tool for integration testing apps built in the bevy game engine.☆11Mar 11, 2024Updated 2 years ago
- ☆11Apr 30, 2023Updated 2 years ago
- Generating tiled terrain with simplex noise and modifiers☆19Feb 9, 2025Updated last year
- Behavior as Entities! An HTN game AI planner☆45Jan 29, 2026Updated 2 months ago
- A plugin for bevy which allows you to create screens to show the brands and development teams behind your amazing game☆45Aug 6, 2025Updated 8 months ago
- 🧊 Voxel raytracer prototype written in Zig using OpenGL☆24Jun 16, 2025Updated 9 months ago
- A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker☆82Jan 29, 2026Updated 2 months ago
- A terrain and scene editor for bevy☆19Jul 15, 2024Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.☆304Apr 2, 2026Updated last week
- ☆51Sep 29, 2024Updated last year
- Procedurally Generated Living Open World RPG☆103Dec 13, 2025Updated 3 months ago
- ☆79Nov 30, 2024Updated last year
- Mesh based bevy text implementation.☆59Mar 15, 2026Updated 3 weeks ago
- Bistro☆31Jan 13, 2026Updated 2 months ago
- Pathfinding on NavMeshes for Bevy☆460Mar 30, 2026Updated last week
- Attempt at procedurally generating villages in Minecraft☆43Feb 18, 2025Updated last year
- ☆16Sep 15, 2023Updated 2 years ago
- NordVPN Special Discount Offer • AdSave on top-rated NordVPN 1 or 2-year plans with secure browsing, privacy protection, and support for for all major platforms.
- Use sprites in a 3d bevy scene.☆199Jan 15, 2026Updated 2 months ago
- ☆11Aug 27, 2018Updated 7 years ago
- A Rust crate implementing the Wave Function Collapse algorithm for procedural generation☆13Mar 31, 2023Updated 3 years ago
- Billboard text and texture support for bevy☆103Jul 10, 2024Updated last year
- ☆49Sep 7, 2024Updated last year
- A floating character controller for Bevy☆447Apr 2, 2026Updated last week
- Convert glTF extras to Bevy Components using reflection☆271Mar 28, 2026Updated last week