Fictitious Self-play & Reinforcement Learning
☆18Jan 26, 2018Updated 8 years ago
Alternatives and similar repositories for Poker-Fictitious-Play
Users that are interested in Poker-Fictitious-Play are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Scalable Implementation of Neural Fictitous Self-Play☆85Feb 8, 2019Updated 7 years ago
- Using counter factual regret minimization to computer optimal ranges of hands for each decision☆51Jan 9, 2021Updated 5 years ago
- Counterfactual Regret Minimization☆28Apr 3, 2018Updated 8 years ago
- Othello reinforcement learning game playing engine☆16Jun 30, 2016Updated 9 years ago
- Reinforcement learning algorithms to play Poker☆14Dec 29, 2021Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Reinforcement learning training project for a SLG game☆13Dec 21, 2017Updated 8 years ago
- Advanced_Data_Integration_Project☆11Jul 31, 2018Updated 7 years ago
- Implementation of Deep Reinforcement Learning from Self-Play in Imperfect-Information Games (Heinrich and Silver, 2016)☆48Nov 30, 2018Updated 7 years ago
- Python implementation of Deepstack☆88Oct 20, 2019Updated 6 years ago
- simple code to reinforcement learning☆20Aug 30, 2020Updated 5 years ago
- A Texas Holdem poker framework written in C++ 20.☆11Apr 23, 2023Updated 3 years ago
- Neural Fictitious Self-Play in Leduc Holdem☆11Jul 4, 2018Updated 7 years ago
- Code accompanying my Medium series on building an AI for Poker☆15May 1, 2020Updated 6 years ago
- ☆10Aug 17, 2022Updated 3 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- A tool to launch Starcraft: Brood War in "headless" mode, i.e. no graphics, sound or user input (useful with BWAPI).☆17Jan 9, 2022Updated 4 years ago
- An attempt at a Python implementation of Pluribus, a No-Limits Hold'em Poker Bot☆108Oct 15, 2020Updated 5 years ago
- Exploring techniques to generate diverse conventions in multi-agent settings☆15Nov 14, 2023Updated 2 years ago
- ☆13May 21, 2023Updated 3 years ago
- ☆16Jul 28, 2022Updated 3 years ago
- ☆13Oct 11, 2022Updated 3 years ago
- Comparison of bandit algorithms from the Reinforcement Learning bible.☆17Jun 6, 2018Updated 8 years ago
- DeeperStacker: DeepHoldem Evil Brother☆37Oct 7, 2020Updated 5 years ago
- ☆15Apr 22, 2020Updated 6 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- pass game protect☆11Apr 26, 2014Updated 12 years ago
- ☆17Mar 21, 2021Updated 5 years ago
- JAX-based implementation for multi-agent path planning (MAPP) in continuous spaces.☆54Dec 13, 2022Updated 3 years ago
- Windows hidden thread suspend POC with code injection☆12May 27, 2017Updated 9 years ago
- android got hook under version 5.0☆12Jun 13, 2019Updated 7 years ago
- A RNN PokerBot implementing DeepStack strategies☆60May 12, 2017Updated 9 years ago
- This is an implementation of DeepStack for No Limit Texas Hold'em, extended from DeepStack-Leduc.☆25Jun 16, 2019Updated 7 years ago
- This is the code for "OpenAI Five vs DOTA 2 Explained" By Siraj Raval on Youtube☆170Aug 13, 2018Updated 7 years ago
- A framework to evaluate recommender system algorithms☆27Nov 9, 2018Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- MircoSoft Detours 4.0.1,MIT License,Support X86,X64,ARM,IA64☆12Apr 23, 2018Updated 8 years ago
- Github Repo for CARL: Cautious Adaptation for RL in Safety Critical Settings☆14Nov 22, 2022Updated 3 years ago
- Codes for the paper "SIDE: State Inference for Partially Observable Cooperative Multi-Agent Reinforcement Learning"☆11Jun 24, 2022Updated 3 years ago
- Deep learning implementations (Asynchronous Deep Q-Learning) of multiple Game Theory algorithms for adversarial learning (WoLF-PHC, GIGA-…☆15Sep 19, 2017Updated 8 years ago
- AI-powered cryptocurrency trading bot built using deep reinforcement learning (DRL). The bot is designed as a research platform for devel…☆11Jan 18, 2025Updated last year
- Convert sc2 environment to gym-atari and play some mini-games☆21Oct 28, 2017Updated 8 years ago
- The hyper-parameters tuning and black box optimization games☆13Apr 20, 2023Updated 3 years ago