jpypi / othello-rlLinks
Othello reinforcement learning game playing engine
☆16Updated 9 years ago
Alternatives and similar repositories for othello-rl
Users that are interested in othello-rl are comparing it to the libraries listed below
Sorting:
- Connect4 reinforcement learning by AlphaGo Zero methods.☆113Updated 4 years ago
- DQN implementation in Keras + TensorFlow + OpenAI Gym☆46Updated 7 years ago
- openAI gym env for reversi/othello game☆20Updated last year
- A checkers reinforcement learning AI, and all the tools needed to train it.☆57Updated 5 years ago
- This is the code for "How Does DeepMind's AlphaGo Zero Work?" Siraj Raval on Youtube☆121Updated 7 years ago
- A functional Alpha Zero that plays Othello using Keras☆116Updated 2 years ago
- Master Thesis project that provides a training framework for two player games. TicTacToe and Othello have already been implemented.☆19Updated last year
- Deep Reinforcement learning and Python learn how to play the original Super Mario Bros☆29Updated 7 years ago
- Reinforcement learning algorithms to play Poker☆14Updated 3 years ago
- Learning from zero (mostly based off of AlphaZero) in General Game Playing.☆84Updated 2 years ago
- OpenAI Gym Env for game Gomoku(Five-In-a-Row, 五子棋, 五目並べ, omok, Gobang,...)☆88Updated 10 months ago
- A Policy Network in Tensorflow to classify chess moves☆18Updated 8 years ago
- StarCraft II Learning Environment☆18Updated 6 years ago
- Reinforcement Learning for Super Mario Bros using A3C on GPU☆37Updated 7 years ago
- PyTorch Implementation of DQN and training Super Mario Bros☆25Updated 7 years ago
- This package allows to use PLE as a gym environment.☆72Updated 5 years ago
- Gym - 32 levels of original Super Mario Bros☆289Updated 6 years ago
- A Deep Learning AI for 2048 (2048:94.15%, 4096:78.48%, 8192: 34.5% 16384: 0.177%)☆150Updated 6 years ago
- This is the code for "A Guide to DeepMind's StarCraft AI Environment" by Siraj Raval on Youtube☆211Updated 4 years ago
- OpenAI Gym Style Tic-Tac-Toe Environment☆75Updated 4 years ago
- 2019 talk at GECCO☆68Updated 6 years ago
- Combining deep learning and reinforcement learning.☆80Updated 3 years ago
- Application of proximal policy optimization algorithm to the card game Big 2 using Tensorflow☆81Updated last year
- AlphaZero implementation for Othello, Connect-Four and Tic-Tac-Toe based on "Mastering the game of Go without human knowledge" and "Maste…☆90Updated 7 years ago
- Python implementations of counterfactual regret minimization exercises found here: http://modelai.gettysburg.edu/2013/cfr/☆10Updated 8 years ago
- Artificial go player based on reinforcement and supervised learning☆48Updated 2 years ago
- Reversi reinforcement learning by AlphaGo Zero methods.☆681Updated 2 years ago
- Web-based Reinforcement Learning Control Center☆65Updated 8 years ago
- Deep RL Bootcamp solutions☆35Updated 7 years ago
- Board game AI implementations using Monte Carlo Tree Search☆184Updated 5 years ago