EricSteinberger / Neural-Fictitous-Self-PlayLinks
Scalable Implementation of Neural Fictitous Self-Play
☆83Updated 6 years ago
Alternatives and similar repositories for Neural-Fictitous-Self-Play
Users that are interested in Neural-Fictitous-Self-Play are comparing it to the libraries listed below
Sorting:
- Scalable implementation of DREAM - Deep RL for multi-agent imperfect information games☆117Updated last year
- Simplified Action Decoder for Deep Multi-Agent Reinforcement Learning☆102Updated 3 years ago
- Implementation of Deep Reinforcement Learning from Self-Play in Imperfect-Information Games (Heinrich and Silver, 2016)☆46Updated 6 years ago
- Fictitious Self-play & Reinforcement Learning☆18Updated 7 years ago
- Counterfactual regret minimization algorithm for Kuhn poker☆175Updated 6 years ago
- Scalable Implementation of Deep CFR and Single Deep CFR☆303Updated 5 years ago
- Code release for Learning with Opponent-Learning Awareness and variations.☆149Updated 2 years ago
- Deep RL Code for XDO: A Double Oracle Algorithm for Extensive-Form Games☆39Updated 3 years ago
- Official Code Release for Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games☆51Updated 11 months ago
- Multi-Agent RL Environment for the Stratego Board Game (and variants)☆34Updated 2 years ago
- Research code implementing the search AI agent for Hanabi, as well as a web server so people can play against it☆129Updated 2 years ago
- Code for the paper "Phasic Policy Gradient"☆262Updated 2 years ago
- Pytorch Implementation of MuZero☆353Updated 2 years ago
- Arena: A General Evaluation Platform and Building Toolkit for Single/Multi-Agent Intelligence. AAAI 2020.☆103Updated 5 months ago
- This code is based on the implementation of http://www.cs.cmu.edu/afs/cs/Web/People/sandholm/potential-aware_imperfect-recall.aaai14.pdf,…☆34Updated 6 years ago
- Simple implementation of regret matching algorithm for RPS nash equilibrium computation via self-play☆26Updated 6 years ago
- Random Network Distillation pytorch☆251Updated 6 years ago
- A clean implementation of MuZero and AlphaZero following the AlphaZero General framework. Train and Pit both algorithms against each othe…☆160Updated 4 years ago
- A framework for easy prototyping of distributed reinforcement learning algorithms☆96Updated 4 years ago
- StarCraft II / PySC2 Deep Reinforcement Learning Agents (A2C)☆137Updated 6 years ago
- ☆144Updated 8 months ago
- PyTorch implementation of FQF, IQN and QR-DQN.☆182Updated last year
- Keeping track of RL experiments☆162Updated 2 years ago
- A simple and highly efficient RTS-game-inspired environment for reinforcement learning (formerly Gym-MicroRTS)☆261Updated last year
- Code for ICLR 2019 paper: Learning when to Communicate at Scale in Multiagent Cooperative and Competitive Tasks☆219Updated last year
- Recurrent and multi-process PyTorch implementation of deep reinforcement Actor-Critic algorithms A2C and PPO☆205Updated 2 years ago
- Results reproductions & comparisons between OpenSpiel implementations, associated paper & originating works☆16Updated 4 years ago
- Hierarchical Self-Play☆21Updated 6 years ago
- Gridworld for MARL experiments☆141Updated 4 years ago
- Pytorch implementation of distributed deep reinforcement learning☆76Updated 3 years ago