EricSteinberger / Neural-Fictitous-Self-Play
Scalable Implementation of Neural Fictitous Self-Play
☆74Updated 5 years ago
Alternatives and similar repositories for Neural-Fictitous-Self-Play:
Users that are interested in Neural-Fictitous-Self-Play are comparing it to the libraries listed below
- Scalable implementation of DREAM - Deep RL for multi-agent imperfect information games☆113Updated 6 months ago
- Deep RL Code for XDO: A Double Oracle Algorithm for Extensive-Form Games☆37Updated 3 years ago
- Official Code Release for Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games☆47Updated 4 months ago
- Implementation of Deep Reinforcement Learning from Self-Play in Imperfect-Information Games (Heinrich and Silver, 2016)☆46Updated 6 years ago
- Scalable Implementation of Deep CFR and Single Deep CFR☆288Updated 4 years ago
- This code is based on the implementation of http://www.cs.cmu.edu/afs/cs/Web/People/sandholm/potential-aware_imperfect-recall.aaai14.pdf,…☆34Updated 6 years ago
- Simplified Action Decoder for Deep Multi-Agent Reinforcement Learning☆99Updated 2 years ago
- Python implementation of Deepstack☆80Updated 5 years ago
- ☆17Updated 5 years ago
- Results reproductions & comparisons between OpenSpiel implementations, associated paper & originating works☆17Updated 3 years ago
- Fictitious Self-play & Reinforcement Learning☆19Updated 7 years ago
- Simple implementation of regret matching algorithm for RPS nash equilibrium computation via self-play☆25Updated 6 years ago
- Neural Fictitious Self-Play in Leduc Holdem☆10Updated 6 years ago
- Pytorch implementation of distributed deep reinforcement learning☆75Updated 2 years ago
- Counterfactual regret minimization algorithm for Kuhn poker☆165Updated 5 years ago
- ☆139Updated last month
- Arena: A General Evaluation Platform and Building Toolkit for Single/Multi-Agent Intelligence. AAAI 2020.☆81Updated 3 years ago
- PyTorch implementation of FQF, IQN and QR-DQN.☆167Updated 6 months ago
- ☆61Updated 8 months ago
- Arena: A General Evaluation Platform and Building Toolkit for Single/Multi-Agent Intelligence. AAAI 2020.☆101Updated 2 weeks ago
- Code for "AutoCFR: Learning to Design Counterfatual Regret Minimization Algorithms", AAAI 2022 (Oral)☆16Updated 9 months ago
- ☆66Updated 3 years ago
- Code release for Learning with Opponent-Learning Awareness and variations.☆146Updated last year
- Codes accompanying the paper "ROMA: Multi-Agent Reinforcement Learning with Emergent Roles" (ICML 2020 https://arxiv.org/abs/2003.08039)☆153Updated 2 years ago
- PyTorch implementation of the state-of-the-art distributional reinforcement learning algorithm Fully Parameterized Quantile Function (FQF…☆29Updated 4 years ago
- An attempt at a Python implementation of Pluribus, a No-Limits Hold'em Poker Bot☆101Updated 4 years ago
- A clean implementation of MuZero and AlphaZero following the AlphaZero General framework. Train and Pit both algorithms against each othe…☆155Updated 3 years ago
- Research code implementing the search AI agent for Hanabi, as well as a web server so people can play against it☆128Updated last year
- Multi-Agent RL Environment for the Stratego Board Game (and variants)☆32Updated last year
- SpielViz is an interactive viewer for OpenSpiel games.☆28Updated 8 months ago