Unity asset to convert shader toy shaders to unity shader code
☆34Nov 10, 2016Updated 9 years ago
Alternatives and similar repositories for ShaderToyToUnity
Users that are interested in ShaderToyToUnity are comparing it to the libraries listed below
Sorting:
- ☆25Dec 19, 2017Updated 8 years ago
- Periscope Live Engagement Unity SDK☆20Apr 7, 2021Updated 4 years ago
- HTC Vive - Open VR Button clicker for SteamVR_LaserPointer script☆10May 22, 2016Updated 9 years ago
- An experiment to create instant preview feature for the Vive Focus device☆14Aug 11, 2018Updated 7 years ago
- an experimental approach to make floating windows in unity based on Unity UI☆14Oct 8, 2021Updated 4 years ago
- Unofficial implementation of NVIDIA's VRWorks - Audio for Unity3D☆12Sep 5, 2018Updated 7 years ago
- 【Unity】ComputeShader + GPUInstancingで大量のドカベンOPのロゴアニメーションを動かしてみた☆11Mar 5, 2018Updated 7 years ago
- Plugin unity3D to edit prefabs on separate scene.☆18Apr 18, 2018Updated 7 years ago
- ☆10Feb 19, 2025Updated last year
- Generate triangle meshes in the shape of trees, composed out of simple tetrahedron shapes.☆11May 14, 2017Updated 8 years ago
- A Unity editor tool for exporting Excel based on tabtoy.☆11Nov 16, 2017Updated 8 years ago
- How to generate a procedural mesh with Compute Shaders in Unity☆10Jun 1, 2020Updated 5 years ago
- ☆17Jul 3, 2021Updated 4 years ago
- GPU Particles w/ Screen Space Collision Example.☆112May 8, 2016Updated 9 years ago
- Similar to the video player's GUI for controlling Playable Director at runtime.☆16Nov 16, 2018Updated 7 years ago
- An audio reactive Unity shader with vertex and albedo displacement. Visuals kind of looks like a ferro fluid with the right color gradien…☆10Mar 6, 2020Updated 5 years ago
- A Unity Node Editor Framework (WIP)☆11Jan 22, 2019Updated 7 years ago
- Export procedural or hidden textures to .png files with one click!☆14Aug 27, 2017Updated 8 years ago
- ☆10Jul 27, 2018Updated 7 years ago
- ☆29Oct 23, 2017Updated 8 years ago
- ☆16Apr 8, 2021Updated 4 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆15Dec 29, 2024Updated last year
- Forked version of the Seurat plugin. Supports HDRP! Seurat is a scene simplification technology designed to process very complex 3D scene…☆17Mar 29, 2021Updated 4 years ago
- A system to keep TextMeshPro styles consistent throughout a project.☆13Mar 10, 2021Updated 4 years ago
- A simple way of creating an animation sequence using LeanTween in the Unity Inspector.☆32Jun 18, 2019Updated 6 years ago
- This project is using Particles to simulate a flocking behavior. The goal is to allow huge numbers of objects that appear to be flocking …☆33Nov 7, 2016Updated 9 years ago
- Small demo showing off using nested SubGraphs in Shader Graph + creating one-off effects in shaders☆15Oct 31, 2019Updated 6 years ago
- A Plexus like effect with connection-lines based on the wireframe of the mesh. Implemented with parallel running jobs and burst compile.☆15Jan 12, 2025Updated last year
- Volume cloud for Unity3D☆14Jun 28, 2019Updated 6 years ago
- Prototype of a 360 player in Unity☆15Aug 17, 2016Updated 9 years ago
- My custom set of Standard Unity3D (v5+) shaders as used in my current game in development: https://twitter.com/hauntedoutbreak☆12Dec 27, 2015Updated 10 years ago
- ☆18Jan 16, 2019Updated 7 years ago
- An extension for "Entitas-CSharp" that removes the need for code generation.☆15Jun 5, 2019Updated 6 years ago
- Helper extension for Unity script refactoring☆10Apr 20, 2017Updated 8 years ago
- Functional extensions for Unity☆13Apr 7, 2023Updated 2 years ago
- A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-…☆17Aug 23, 2021Updated 4 years ago
- ☆33Feb 9, 2018Updated 8 years ago
- ☆45May 10, 2013Updated 12 years ago
- An unlit über-shader covering all the common use cases☆39May 4, 2018Updated 7 years ago