SeanMemery / text2mat
Code for the paper "Generating Parametric BRDFs from Natural Language Descriptions" https://arxiv.org/abs/2306.15679
☆10Updated last year
Alternatives and similar repositories for text2mat
Users that are interested in text2mat are comparing it to the libraries listed below
Sorting:
- ☆165Updated last month
- A collection of papers on neural field-based inverse rendering.☆224Updated 4 months ago
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆133Updated 5 months ago
- 3D Gaussian Ray Tracer☆85Updated 6 months ago
- ☆63Updated 8 months ago
- Code release of SIGGRAPH Asia 2024 Paper NU-NeRF.☆27Updated 4 months ago
- [CVPR 2023] TensoIR: Tensorial Inverse Rendering☆253Updated 8 months ago
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆35Updated 3 months ago
- 3D Gaussian Splatting with Deferred Reflection☆146Updated 10 months ago
- An unofficial codebase for mipnerf 360 based on pytorch☆9Updated 10 months ago
- Intrinsic Image Diffusion for Single-view Material Estimation☆203Updated 5 months ago
- [SIGGRAPH 2023, TPAMI 2024] Code for NeRF-Texture: Texture Synthesis with Neural Radiance Fields☆213Updated last year
- ☆34Updated last year
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆96Updated 3 months ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆101Updated last week
- A repository on how to understand the theory of 3D Gaussians Splatting☆126Updated 6 months ago
- Code for PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Relighting and Material Editing☆230Updated 2 years ago
- Code for "Modeling Indirect Illumination for Inverse Rendering", CVPR 2022☆179Updated last year
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆352Updated 11 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆80Updated 6 months ago
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆173Updated 5 months ago
- All NeRF&3DGS-related papers at CVPR☆125Updated last year
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆146Updated 6 months ago
- ☆373Updated 10 months ago
- ☆104Updated last year
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆209Updated 11 months ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆73Updated 7 months ago
- ☆197Updated 5 months ago
- [SIGGRAPH Asia'22] Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing☆89Updated 2 years ago
- A differentiable point-based rendering framework.☆198Updated last month