Scobalula / pskMaya
PSK Maya Importer
☆12Updated 2 years ago
Alternatives and similar repositories for pskMaya:
Users that are interested in pskMaya are comparing it to the libraries listed below
- A .SE format import / export plugin for maya☆40Updated last year
- A plugin for Maya 2012 and newer. Original made by Aidan. Maintained by Luna and Scobalula.☆19Updated 2 years ago
- An ActorX .psk/.pskx/.psa importer for Unreal Engine☆8Updated last year
- The SEAnim specification and related information☆22Updated 6 years ago
- Call of duty .semodel and .seanim importers for unreal engine 4/5☆14Updated 8 months ago
- A tool that allows you to view SEModel files.☆13Updated 2 years ago
- Custom Plugins for the Unreal Engine☆16Updated 3 years ago
- Noesis plugin for Havok format.☆13Updated 5 years ago
- Importing Half-Life 2 to Unreal Engine 4.☆46Updated last year
- Source code for the Simplygon integrations in Autodesk 3ds Max and Maya☆43Updated last month
- RTXGI plugin for UE5☆22Updated 7 months ago
- Simple tool to merge models together☆17Updated 2 years ago
- A Blender addon to import Unreal Engine .uasset and .umap files.☆43Updated last year
- A set of 2 plugins, one for generating asset dumps from the game and second for making assets from them in editor☆21Updated last year
- Collection of resources for Substance to streamline Cyberpunk 2077 multilayered assets☆13Updated last year
- Python bindings for manipulating skin data in various DCCs☆32Updated 3 weeks ago
- Extracts and helps identify shaders from Unreal material shadermaps☆20Updated 3 weeks ago
- Unreal Engine automation tools made for personal convenience☆12Updated last month
- ☆20Updated 2 years ago
- Loading non ue4 assets like, ogg, obj, and textures at run time. When i get time i'll make this a full plugin☆15Updated 5 years ago
- How to catch and cast shadows for unlit materials in Unreal Engine 4☆12Updated 5 years ago
- UE5 runtime static mesh process functions such as delete empty roots and parents, rename object, create objects with name☆32Updated last month
- A tool to export operators/weapons from CoD: MW/WZ for use in renders/modding.☆24Updated 2 years ago
- A suite of tools, material shaders, folder structures, naming conventions and plugins for DCCs (blender/rhino/maya) designed to streamlin…☆23Updated 3 years ago
- Blender Addon for importing Titanfall Engine maps☆15Updated last year
- Roadkill Professional plug-in for Autodesk Maya☆21Updated 6 years ago
- God of War 2018 asset browser and extractor☆37Updated 2 months ago
- ☆23Updated 5 years ago
- A plugin to rename multiple assets quickly with a set of naming rules☆67Updated last year