zirplsoftware / ZCalcEngine
CalcEngine to parse and evaluate string-based mathematical formulas
☆13Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for ZCalcEngine
- A Unity Node Editor Framework (WIP)☆11Updated 5 years ago
- The project provides a helper class for detection and notification about lost unreliable packets.☆13Updated 5 years ago
- A simple mathematic expression evaluator for Unity3D☆11Updated 6 years ago
- aot mock source generator☆10Updated last year
- An open source bit manipulation framework for Unity3D Game Engine. Written in C#.☆23Updated 4 years ago
- Unity3D editor extension, made to simplify working with data.☆11Updated last year
- A unity plugin that provides a unified cross-platform API☆17Updated 6 years ago
- .Net/Unity lightweight allocation free Task-like object☆15Updated 4 years ago
- Unity几何综合运算☆22Updated 4 years ago
- Similar to the video player's GUI for controlling Playable Director at runtime.☆14Updated 6 years ago
- A browser editor window to view all Unity built in styles.☆11Updated 6 years ago
- Compare Unity's API between versions☆17Updated 3 years ago
- (Deprecated) Framework to write high performant multi-threaded code in Unity3D (compatible with jobs) with the possibility of having an E…☆11Updated 5 years ago
- Utility AI powered bot in Unity3D 🔫☆13Updated 7 years ago
- 🗄 MultiPool - Expandable Object Pooling for Unity☆19Updated 3 years ago
- Animator extension that allow to add event on state enter/exit through script☆11Updated 6 years ago
- Task extensions for Unity3d.☆11Updated 4 years ago
- Context menu plugin for Unity3D☆13Updated 5 years ago
- Rule based SpriteAtlas Generator for Unity3D☆12Updated 10 months ago
- A MMORPG KIT's MMO server project written by using .NET8☆21Updated this week
- UnityのTimeline上でのイベント☆15Updated 5 years ago
- Procedural shaders in Unity. Especially use for uGUI elements.☆9Updated 5 years ago
- An extension for "Entitas-CSharp" that removes the need for code generation.☆13Updated 5 years ago
- Convert normal maps from DirectX (-y) to OpenGL (+y)☆11Updated 2 years ago
- async/await tween function extensions for Unity☆13Updated 3 years ago
- Blur effect that supports clipping☆12Updated 5 years ago
- Use ECS and JobSystem to simulate billions unit on mobile platform.☆13Updated 6 years ago