SMPLCap / WHACLinks
[ECCV 2024] Official Code for "WHAC: World-grounded Humans and Cameras"
☆123Updated 4 months ago
Alternatives and similar repositories for WHAC
Users that are interested in WHAC are comparing it to the libraries listed below
Sorting:
- Hi4D: 4D Instance Segmentation of Close Human Interaction (CVPR2023)☆95Updated last year
- The Fast Way From Vertices to Parametric 3D Humans☆127Updated last month
- Official code for "SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation"☆173Updated 4 months ago
- SMPLitex – Official implementation☆113Updated last year
- Official implementation of "HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Dataset"☆80Updated 4 months ago
- ☆181Updated 4 months ago
- Official Code Release for ECCV 2024 paper AvatarPose: Avatar-guided 3D Pose Estimation of Close Human Interaction from Sparse Multi-view …☆35Updated 10 months ago
- Repository for ICCV23 paper: "ReFit: Recurrent Fitting Network for 3D Human Recovery"☆97Updated last year
- [ICCV 2025 Oral] DPoser-X: Diffusion Model as Robust 3D Whole-body Human Pose Prior☆153Updated last week
- BEDLAM (CVPR 2023) render pipeline tools☆162Updated last year
- ☆82Updated 4 months ago
- Toolkit for EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wild☆125Updated last year
- [CVPR 2025] SAT-HMR: Real-Time Multi-Person 3D Mesh Estimation via Scale-Adaptive Tokens☆76Updated 2 months ago
- ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild (ECCV2024)☆58Updated 11 months ago
- The Training and Demo code for: Ash: Animatable gaussian splats for efficient and photoreal human rendering (CVPR 2024)☆130Updated last year
- ☆64Updated 10 months ago
- W-HMR: Monocular Human Mesh Recovery in World Space with Weak-Supervised Calibration☆41Updated 9 months ago
- Official PyTorch implementation of the ICCV '23 paper LiveHand☆68Updated last year
- TapMo: Shape-aware Motion Generation of Skeleton-free Characters☆72Updated last year
- [ICCV2023 oral] Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction☆101Updated 4 months ago
- Realtime Holistic Mocap with Ground Contact☆77Updated last year
- Estimate vertex-level 3D human-scene and human-object contacts across the full body mesh☆77Updated 6 months ago
- ☆77Updated last year
- Official repository for CVPR 2024 highlight paper 4D-DRESS: A 4D Dataset of Real-world Human Clothing with Semantic Annotations.☆122Updated last year
- ☆108Updated 4 years ago
- Our model BUDDI learns the joint distribution of interacting people☆159Updated last year
- ☆136Updated 7 months ago
- The code for CVPR 2024 paper "Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption"☆39Updated 3 weeks ago
- ☆88Updated 4 months ago
- Code for paper "Gaussian Garments: Reconstructing Simulation-Ready Clothing with Photo-Realistic Appearance from Multi-View Video"☆145Updated 2 months ago