DirectX12 Hello World samples created with SharpDx and C#
☆19Mar 17, 2024Updated 2 years ago
Alternatives and similar repositories for SharpDX_D3D12HelloWorld
Users that are interested in SharpDX_D3D12HelloWorld are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- DirectX11 Tutorial based on SharpDx library☆90Jun 20, 2024Updated 2 years ago
- Code for the Direct3D WinUI 3.0 Tutorial☆21Jul 17, 2023Updated 2 years ago
- Another game engine made by a Brazilian☆17Mar 13, 2024Updated 2 years ago
- Repository for the SharpDX Toolkit☆60Sep 11, 2016Updated 9 years ago
- A small .Net Standard library used to model simple State Machines☆14Mar 15, 2022Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- An immediate mode UI system for WPF☆31Sep 15, 2021Updated 4 years ago
- C#用のMikuMikuDance描画ライブラリ。DirectX11対応。☆28Apr 2, 2020Updated 6 years ago
- ☆25Nov 20, 2014Updated 11 years ago
- c64 assembly course☆15Nov 8, 2025Updated 7 months ago
- Win2D for WinUI 3☆15Dec 7, 2020Updated 5 years ago
- DirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0"☆287Jan 14, 2026Updated 5 months ago
- Direct2D wrapper for Microsoft .Net Framework☆32Jul 13, 2025Updated 11 months ago
- Mini DirectX game engine for Windows 10 UWP platform☆17Sep 11, 2018Updated 7 years ago
- Web Interface and server for Notepad++ plugin manager (v3!)☆10Mar 13, 2017Updated 9 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Game Engine On Demand☆12Feb 28, 2018Updated 8 years ago
- A Fable React hook library for validating UI inputs and displaying error messages☆16Feb 13, 2025Updated last year
- 書籍『はじめての PHP プロフェッショナル開発』のサポートリポジトリ☆26Feb 24, 2019Updated 7 years ago
- C#/Mono binding for Tilengine 2D retro graphics engine☆22Jun 10, 2025Updated last year
- A modern C++ library for DirectX programming☆17Jan 18, 2017Updated 9 years ago
- Commodore 64 sample programs using the Kick Assembler☆32Jul 4, 2025Updated 11 months ago
- Graphics / Video, Audio and Input frameworks. (Agnostic / Portable / Easy / Powerful / Fast)☆49May 3, 2026Updated 2 months ago
- .NET core DDS reader and converter☆43Sep 7, 2018Updated 7 years ago
- This is a demo version of Tony: Born for Adventure (C64).☆21Oct 9, 2023Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Basic implementation of variational autoencoders in Torch☆10Apr 16, 2016Updated 10 years ago
- F# GLFW 3 Binding☆10Mar 25, 2018Updated 8 years ago
- Archive of Windows samples from the legacy DirectX SDK☆57Jun 20, 2026Updated last week
- MIT Licensed Open Source version of Torque 3D from GarageGames☆13Jul 15, 2020Updated 5 years ago
- ☆11Jun 24, 2026Updated last week
- A lightweight and easy-to-use C# graphics library backed by DirectX 11.☆17Jul 18, 2021Updated 4 years ago
- A monolithic index that supports worst-case optimal joins (WCOJ) by providing all collation orders in a single redundancy eliminating dat…☆18Sep 18, 2025Updated 9 months ago
- A C# library that offers a unified API to talk to native windowing libraries.☆44Jan 28, 2021Updated 5 years ago
- A compilation of short descriptions of tech oddities that are weird, debunked or not☆15Mar 26, 2023Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- convert MSBuild project files to C# pseudo-code☆10Nov 17, 2024Updated last year
- Finding Game of Life states that lead to pictures.☆18May 2, 2024Updated 2 years ago
- A Work-In-Progress ECS-based cross-platform game engine, written in pure C#.☆46Apr 15, 2024Updated 2 years ago
- Haskell Diagrams for Penrose Kite and Dart non-periodic tilings☆16Jun 25, 2026Updated last week
- WpfShaderEffects is intended to be out-of- the-box-ready-to-use ShaderEffects for WPF.☆19Aug 9, 2017Updated 8 years ago
- This project contains the article "Collision Detection with Swept Spheres and Ellipsoids" by Jorrit Rouwé and source code. An article abo…☆25Nov 25, 2019Updated 6 years ago
- DirectN AOT compatible version. Only for .NET Core 9 and beyond. Interop Code for : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, D…☆103Jun 21, 2026Updated last week