RetailGameSourceCode / BattleKonchuudenLinks
Battle Konchuuden PS1 Source Code
☆16Updated 5 years ago
Alternatives and similar repositories for BattleKonchuuden
Users that are interested in BattleKonchuuden are comparing it to the libraries listed below
Sorting:
- HyperionEngine, a Sega Saturn game development framework leveraging ECS architecture for optimized performance, built with libyaul.☆32Updated 4 months ago
- a driving game on an island that used to be a jail☆22Updated 2 years ago
- Flashback engine reimplementation (Android, SDL)☆24Updated 8 months ago
- Escape from Monster Manor for the 3DO Console☆29Updated 2 years ago
- A clone of Street Fighter 2 World Warrior, written from scratch in C + OpenGL☆92Updated 10 months ago
- Patches and build scripts to make a GCC4 toolchain for the NEC V810 cpu used in the NEC PC-FX and Nintendo VirtualBoy☆18Updated 10 months ago
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆20Updated 6 years ago
- Tools to inspect and modify levels of the game Hi-Octane by Bullfrog (1995)☆28Updated 2 years ago
- Homebrew Sega Dreamcast 3D Game "In The Line Of Fire"☆17Updated 5 years ago
- Ball Breakers/MoHo for Dreamcast (Windows CE)/PC/PSX, special thanks to Comby Laurent and LemonHaze☆14Updated 3 years ago
- DoomEd source code ported to OS X☆36Updated 10 years ago
- An Image to PlayStation TIM File Converter☆17Updated 4 years ago
- Spirit of Speed: 1937 for Dreamcast. Special thanks to Comby Laurent and LemonHaze☆20Updated 3 years ago
- Library of common functionality for Dreamcast game development☆17Updated 2 weeks ago
- Megadrive DOOM BSP renderer☆38Updated 2 years ago
- Modernized fork of BRender☆65Updated last week
- Sega Dreamcast experiments☆23Updated this week
- ☆18Updated 2 years ago
- work-in-progress port of Quake to the PS1☆40Updated 3 months ago
- A compileable setup of Frogger 1997 for the Sony PlayStation. A perfect byte-match to the retail version☆50Updated 5 months ago
- Bare metal Playstation1 GPU+Pads+Sprites example game. Uses no SDK and compiles effortlessly via docker + nugget.☆11Updated 3 years ago
- C++ library to read/write Animator Pro FLI/FLC files☆21Updated 6 months ago
- These are a collection of tools suited for 3DO homebrew development.☆14Updated 4 years ago
- modernized faithful Quake sourceport utilizing SDL3 and C23 features☆13Updated 5 months ago
- GLdc: an OpenGL implementation for the SEGA Dreamcast☆67Updated last month
- DreamHAL is a hardware abstraction library (HAL) for Dreamcast/SH4☆22Updated 5 years ago
- A 3D turn based adventure for 8, 16 and 32-bit retro and modern platforms; you're a space trashman with a simple mission (Remake of a rem…☆16Updated this week
- Porting a space invaders game to different platforms, frameworks and game engines☆24Updated 10 months ago
- PSX FPS engine made using Psy-Q☆27Updated 4 years ago
- Simple lighting example for the Playstation 1☆20Updated 6 years ago