Pere001 / 2d-platformer-tutorial-2023Links
How to program a simple vectorial 2D platformer
☆21Updated 2 years ago
Alternatives and similar repositories for 2d-platformer-tutorial-2023
Users that are interested in 2d-platformer-tutorial-2023 are comparing it to the libraries listed below
Sorting:
- Shadowmapping with raylib!☆33Updated 3 years ago
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆31Updated 2 years ago
- Doom (shareware) ported to the Sokol headers.☆63Updated last month
- Minimal C11 game libraries☆53Updated last year
- Repository for the blog post series "Rendering like it's 1996"☆135Updated 2 years ago
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆36Updated 2 years ago
- Fragments of code optimized for cut/paste reuse☆13Updated 4 months ago
- Simple-to-use single header modular font rendering library written in C.☆39Updated last month
- Jai bindings for Raylib☆23Updated 5 months ago
- a quick experiment to see if i can make a "game" in c89 without the C standard library☆29Updated 2 years ago
- ☆12Updated 4 years ago
- An immediate mode font rendering system in C.☆32Updated last month
- Mirror of https://dev.v4.games/v4games/eco2d☆29Updated last year
- MASTERS of DATA, a course about videogames data processing and optimization☆48Updated 5 years ago
- Single-header C library for generating vertices for rendering text☆30Updated last year
- Source code for the asteroid mining game I've been building.☆28Updated last year
- minimal single-file GLUT implementation without unnecessary dependencies☆66Updated 7 months ago
- Single-file port of PhysFS, a library that provides abstract access to various archives.☆65Updated 4 years ago
- tiny coffee is a framework to develop simple 2d games with opengl 3☆81Updated 4 years ago
- A minimalist andf platform-agnostic application layer for writing graphical applications, with a strong emphasis on simplicity and ease o…☆36Updated 3 years ago
- All open source libraries used by Quel Solaar, for platform independent C development.☆48Updated 2 years ago
- generic data structures☆53Updated 2 weeks ago
- a minimal scripting language☆56Updated 2 years ago
- An existential western RPG about semi-conscious GPT agents. Written in a 3d engine from scratch targeting Wasm/Webgl and Desktop☆38Updated last year
- A simple story-telling game engine☆164Updated last year
- Fake OS/window manager made with raylib☆23Updated 3 years ago
- Mirror of the open source (Free BSD licence) libraries developed by Eskil Steenberg. (gamepipeline.org)☆38Updated 8 months ago
- A cross-platform single-header C library for managing virtual memory. Currently for Windows and Linux.☆25Updated last year
- Educational demo implementing a swept 2D character controller☆97Updated last year
- Clone of the multipayer Bomberman experience playable in a web browser over WebRTC. Written in C with raylib.☆22Updated 5 years ago