Per-Morten / master_projectLinks
Implementation of master_thesis project to stream IFC files from disk
☆34Updated 2 years ago
Alternatives and similar repositories for master_project
Users that are interested in master_project are comparing it to the libraries listed below
Sorting:
- This is a list of game development resources I will be collecting☆61Updated 5 years ago
- Yet another multiplatform C++ framework to make games☆85Updated last month
- 2D rectangular bin packing with option for item removal☆116Updated last year
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆242Updated 3 years ago
- tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~1000 LoC)☆110Updated last week
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆124Updated 6 years ago
- ☆72Updated 4 years ago
- Vulkan core for the Verto Studio Graphics Library (VGL) Engine☆69Updated 3 years ago
- 128x128 sized icons of various game development things☆67Updated 2 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 5 years ago
- Fast O(1) offset allocator with minimal fragmentation in C99☆59Updated last week
- Lessons learnt from hunting jitter issues☆62Updated 8 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆133Updated 3 months ago
- ☆87Updated 8 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 6 months ago
- String ID library & debugging tools☆47Updated 2 years ago
- ☆133Updated 5 years ago
- Blog posts☆133Updated 8 years ago
- A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.☆317Updated 5 months ago
- Complete source for my experimental voxel engine☆114Updated 8 years ago
- ☆18Updated 10 years ago
- Automatic conservative mesh occluder generation by box filling☆130Updated 6 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆165Updated 9 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- C++ containers for arrays, lists, maps, hash tables, trees, and graphs.☆192Updated 8 months ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆125Updated 8 years ago
- ☆19Updated 4 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆109Updated 3 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Updated 5 years ago