Practical C++ Game Programming with Data Structures and Algorithms
☆100Mar 12, 2026Updated last month
Alternatives and similar repositories for Practical-C-Game-Programming-with-Data-Structures-and-Algorithms
Users that are interested in Practical-C-Game-Programming-with-Data-Structures-and-Algorithms are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆26Aug 19, 2025Updated 8 months ago
- Use the file system abstraction library, assetsys.h, to load raylib assets from .zip files.☆12Sep 10, 2023Updated 2 years ago
- A side-scrolling beat 'em up game inspired by classic titles like Double Dragon. Players control one or two fighters battling through sta…☆34Sep 20, 2025Updated 6 months ago
- Lightweight game engine with an integrated editor that gives you full control☆80Mar 1, 2026Updated last month
- Open-Source Wireless XR Headset☆16Nov 19, 2023Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Entity Component based Game Engine for XNA 4.0 (or FNA/MonoGame)☆14May 23, 2024Updated last year
- Simple Sprites & bone-like Transformations for MonoGame projects.☆11Jan 16, 2019Updated 7 years ago
- A humble game framework focuses on 2d for learning purpose.☆10Oct 3, 2024Updated last year
- This is an example of 3d Dungeon Crawler game made on Unity with LeoECS Lite framework.☆11May 22, 2023Updated 2 years ago
- Shadowmapping with raylib!☆34Oct 14, 2021Updated 4 years ago
- Bullet Physics SDK for Unreal Engine 4.26+☆11Sep 23, 2024Updated last year
- WorldSpawn is our level-editor for id Tech projects using Nuclide. This is unsupported.☆16Jan 5, 2023Updated 3 years ago
- A Monogame based tutorial series, goal is to have a fully working Tetris game☆12Feb 21, 2025Updated last year
- 2D game development framework☆99Updated this week
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- The fastest ways to do things in C#.☆14Dec 25, 2023Updated 2 years ago
- A simple real time physics engine for video games.☆39Feb 2, 2026Updated 2 months ago
- Ideas around a wasm runtime for raylib (to make raylib games in js & browser)☆36Jun 9, 2025Updated 10 months ago
- Light Map Baker is a c++ library that bakes lightmaps.☆10Jan 6, 2021Updated 5 years ago
- Integrate PhysFS with raylib to load images, audio, and fonts, from .zip files.☆53Apr 4, 2026Updated 2 weeks ago
- Asynchronous Loading tool for Unreal Engine allowing soft loading of objects freely or with a callback.☆19May 17, 2024Updated last year
- ☆15Jun 10, 2024Updated last year
- Multiagent pathfinding plugin for Unreal Engine 4. Implementation is based on WHCA*, readme contains a detailed explanation of the approa…☆15Nov 1, 2022Updated 3 years ago
- Examples for RmlUi running with Raylib☆18Mar 18, 2024Updated 2 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- 👾🐍 A zig port of Dungeon Rush. An open-source game inspired by snake, written in pure Zig with SDL2.☆11Nov 12, 2024Updated last year
- An example of a basic game object system.☆15May 16, 2024Updated last year
- ☆12Feb 17, 2025Updated last year
- PhysX 5.6.1 with bug fixes and optimizations by Brickadia☆15Apr 4, 2026Updated 2 weeks ago
- C++ libqodot port☆13Mar 4, 2022Updated 4 years ago
- C# Game Engine☆15Dec 3, 2024Updated last year
- Windows compilation of Gaussian Blue Noise https://abdallagafar.com/publications/gbn/☆10Oct 28, 2024Updated last year
- NVIDIA Blast plugin for Unreal Engine (PhysX and Chaos compatible)☆19Feb 27, 2026Updated last month
- Make TextMesh Pro Resources Addressables☆15Mar 20, 2023Updated 3 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- A Nim wrapper of the ORX 2.5D game engine☆21Nov 10, 2025Updated 5 months ago
- Learn DirectX Tutorial☆12Mar 26, 2024Updated 2 years ago
- Minecraft-inspired voxel game written using Odin and Raylib☆13Feb 10, 2024Updated 2 years ago
- IWI (Infirnity Ward Image) processing library☆12Jun 2, 2022Updated 3 years ago
- C# Game engine using Raylib-CS + Entitas lite as an ECS. Has its own UI and content system.☆15Jan 2, 2025Updated last year
- Embeddable cross-platform realtime engine☆56Updated this week
- A Django-based web application that simplifies exam lifecycle management from creation to grading, integrating OCR and AI for an automate…☆11Jul 7, 2024Updated last year