Outsiders17711 / e2eET-Skeleton-Based-HGR-Using-Data-Level-FusionLinks
Skeleton Based Hand Gesture Recognition Using Data Level Fusion
☆23Updated 10 months ago
Alternatives and similar repositories for e2eET-Skeleton-Based-HGR-Using-Data-Level-Fusion
Users that are interested in e2eET-Skeleton-Based-HGR-Using-Data-Level-Fusion are comparing it to the libraries listed below
Sorting:
- Official PyTorch implementation of "DeGCN : Deformable Graph Convolutional Networks for Skeleton-Based Action Recognition"☆48Updated last year
- Official implementation for "InfoGCN: Representation Learning for Human Skeleton-Based Action Recognition"☆131Updated 3 years ago
- [ICCV2021] Official code for "Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition"☆322Updated 4 years ago
- Official implementation of the paper "MotionAGFormer: Enhancing 3D Pose Estimation with a Transformer-GCNFormer Network" (WACV 2024).☆211Updated last year
- ST-GCN-5-25☆35Updated 6 years ago
- A code support using OpenCV, Yolo, SimCC, SMPLX, Open3D, FBX-SDK, Blender and Maya.☆42Updated last year
- The implementation for "Extremely Lightweight Skeleton-Based Action Recognition with ShiftGCN++." (TIP 2021).☆24Updated 3 years ago
- Official repository for "GaitMixer: Skeleton-based Gait Representation Learning via Wide-spectrum Multi-axial Mixer" (ICASSP 2023)☆25Updated last year
- This is the official implemntation for "Multi-scale spatial temporal graph convolutional network for skeleton-based action recognition" A…☆39Updated 3 years ago
- [ECCV 2024] Official repository of SkateFormer☆102Updated last year
- 2D to 3D human pose lifting☆94Updated 2 years ago
- ☆63Updated 5 years ago
- [ICCV 2023] Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition☆155Updated 2 years ago
- Online 3D skeleton-based action recognition with a single RGB camera☆94Updated 4 years ago
- ☆51Updated 2 years ago
- The implementation for "Skeleton-Based Action Recognition with Shift Graph Convolutional Network" (CVPR2020 oral).☆280Updated 2 years ago
- A systematic collection of various skeleton-based models (Datasets, Papers, Codes, Leaderboards).☆43Updated 3 years ago
- The implementation for "Decoupling GCN with DropGraph Module for Skeleton-Based Action Recognition" (ECCV2020).☆101Updated 4 years ago
- A video based fall detection approach and a fall detection system on ROS based on single image.☆40Updated 2 years ago
- Code repository for the paper "Learning Discriminative Representations for Skeleton Based Action Recognition". CVPR 2023☆62Updated 2 years ago
- Distribution-Aware Single-Stage Models for Multi-Person 3D Pose Estimation☆46Updated 3 years ago
- ☆21Updated 3 years ago
- Official implementation of CVPR 2022 paper(MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Video)☆209Updated 2 years ago
- ☆66Updated 3 years ago
- [CVPR 2023] "PoseFormerV2: Exploring Frequency Domain for Efficient and Robust 3D Human Pose Estimation" official implementation.☆350Updated 9 months ago
- Official pytorch implementation for PSUMNet for efficient skeleton action recognition☆30Updated 2 years ago
- Spatial Temporal Transformer Network for Skeleton-Based Activity Recognition☆323Updated 2 years ago
- Skeleton-based action segmentation with multi-stage spatial-temporal graph convolutional neural networks (MS-GCN)☆36Updated 3 years ago
- skeleton-based action recognition☆18Updated 3 years ago
- ☆28Updated last year