AurelWu / HexMapLibrary
working with hexagonal maps in unity made easy.
☆52Updated 4 years ago
Alternatives and similar repositories for HexMapLibrary:
Users that are interested in HexMapLibrary are comparing it to the libraries listed below
- Components and utilities for Unity3D for working with hexagonal maps.☆41Updated 11 years ago
- A simple behaviour tree implementation for Unity☆60Updated 4 years ago
- Procedural Generation Tilemaps with unity☆39Updated 9 years ago
- Procedural, hexagonal map generator and editor for Unity☆18Updated 4 years ago
- Comparison chart for C# ECS solutions/frameworks☆52Updated last year
- Very simple, lightweight Entity Component System platform based on archetype architecture☆27Updated last month
- A tile system extension for the Unity game engine supporting 2D and 3D tiles.☆54Updated 6 years ago
- A library to manage 2D hexagonal tiles in Unity.☆74Updated 3 years ago
- A Unity3D port of Baran Kahyaoglu's Map Generator - http://www.barankahyaoglu.com/blog/page/MapGenerator.aspx☆59Updated 13 years ago
- A Unity3d MVC implementation of a turn based game.☆42Updated 5 years ago
- MangoFog is a 2D/3D mesh rendered fog of war system for the Unity Engine. It's based off TasharenFogOfWar except it can use a MeshRendere…☆67Updated 6 months ago
- Addon to Entitas that allows using generic methods instead of code generator and uses type inference to insure compile time correctness☆22Updated last year
- A bunch of scripts I use when working with Unity to do things faster!☆31Updated 4 years ago
- Find paths in Unity Tilemaps with A* Search☆109Updated 3 years ago
- The finished Spelunky Random LV Gen youtube project !☆37Updated 6 years ago
- A lightweight finite state machine framework, intended for Unity but not required.☆38Updated 6 years ago
- Sample project for NSprites package☆98Updated last month
- A framework for developing ascii based "traditional" roguelikes in Unity.☆52Updated 4 years ago
- Shows how to use Tasks and Unity's C# Job System☆16Updated 2 years ago
- Goal-Oriented Action Planning framework with examples for Unity (RUS).☆74Updated 5 years ago
- Code for the talk 'Building a Turn-Based Game Prototype …The ECS Way' from Unite Copenhagen 2019☆50Updated 3 years ago
- An example of the Roguelike 2d game using EcsRx☆96Updated 8 months ago
- Unity Dungeon Generator is a Procedural Generation for dungeon creation. It will result a bunch of data for your needs.☆81Updated 4 years ago
- Entitas Shmup - An advanced example project to teach how to use Entitas with Unity physics and unit test☆77Updated 7 years ago
- LeoEcsLite - Lightweight C# Entity Component System framework☆53Updated 2 years ago
- Defines role playing attributes like "max health" using generics that are modified non-destructively and notify on changes☆34Updated 8 months ago
- An example of a very simple turn based system in Unity's ecs.☆24Updated 5 years ago
- a Borderlands 2 inspired, part-based random weapon generator for Unity Engine☆35Updated 4 years ago
- Create a logical grid on top of Unity's NavMesh☆30Updated 9 years ago
- Easily and quickly create rule tiles in Unity.☆46Updated 3 months ago