Nrjwolf / unity-auto-attach-component-attributesLinks
Auto attach components in inspector
☆137Updated 4 years ago
Alternatives and similar repositories for unity-auto-attach-component-attributes
Users that are interested in unity-auto-attach-component-attributes are comparing it to the libraries listed below
Sorting:
- Generic UnityEngine.Objects☆178Updated 3 years ago
- ScriptableObject architecture with small, easy-to-expand codebase, and simple UI.☆141Updated 3 years ago
- A better replacement for UnityEvents☆146Updated 2 years ago
- The UI for Unity's SerealizedReference attribute. It allows to change the instance type of field right in editor.☆147Updated 3 years ago
- ❇ A typesafe, lightweight messaging system for Unity with UPM Support.☆89Updated 10 months ago
- Radial fill mask for sprite☆192Updated 5 years ago
- A couple of attributes that help disabling Domain Reloading in Unity easier☆240Updated last year
- A convenient tool to help cleaning and maintaining Unity Projects 🧹✨☆175Updated last year
- Unity assembly definition utilities.☆207Updated 3 years ago
- (Unity) Editor tool for SerializeReference☆143Updated last week
- A typesafe, lightweight messaging lib for Unity.☆228Updated 4 years ago
- This package allows you to Tag Game Objects with ScriptableObjects☆151Updated 4 years ago
- UnityEvents drawer with collapsing, reordering and compact UX☆87Updated 4 years ago
- Shader that generates healthbars for Unity URP☆121Updated 3 years ago
- AssetPathAttribute is a Unity attribute used in Unity to allow you to have drag and drop asset references in the inspector but really use…☆147Updated 7 years ago
- Extension of Unity Toolbar with custom play buttons for playing a particular scene without switching scene.☆163Updated 4 months ago
- URP renderfeature test project