Nrjwolf / unity-auto-attach-component-attributes
Auto attach components in inspector
☆129Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for unity-auto-attach-component-attributes
- ❇ A typesafe, lightweight messaging system for Unity with UPM Support.☆85Updated this week
- A better replacement for UnityEvents☆128Updated last year
- Generic UnityEngine.Objects☆166Updated 2 years ago
- UnityEvents drawer with collapsing, reordering and compact UX☆81Updated 3 years ago
- NSubstitute is designed as a friendly substitute for .NET mocking libraries.☆84Updated 11 months ago
- A replacement for UnityEvents that are: better☆135Updated 3 years ago
- A convenient tool to help cleaning and maintaining Unity Projects 🧹✨☆153Updated 7 months ago
- EditorAttributes is a unity package that adds some extra editor attributes to your project to easily customize your editors without havin…☆118Updated 2 weeks ago
- Unity assembly definition utilities.☆187Updated 2 years ago
- ☆120Updated 8 months ago
- A simple implementation which allows for interface-type fields to be accepted in the Unity inspector.☆94Updated last year
- (Unity) Editor dropdown for SerializeReference Attribute with Copy/Paste☆93Updated 7 months ago
- ScriptableObject architecture with small, easy-to-expand codebase, and simple UI.☆121Updated 2 years ago
- Extension of Unity Toolbar with custom play buttons for playing a particular scene without switching scene.☆121Updated last year
- The UI for Unity's SerealizedReference attribute. It allows to change the instance type of field right in editor.☆143Updated 2 years ago
- A typesafe, lightweight messaging lib for Unity.☆216Updated 3 years ago
- A couple of attributes that help disabling Domain Reloading in Unity easier☆188Updated 4 months ago
- Shader that generates healthbars for Unity URP☆109Updated 2 years ago
- Serializes and renders ⚠ missing component info in Unity☆137Updated last year
- Finds all missing references in your project. Reads contents of assets to detect whether GUIDs they contain exist within the project.☆87Updated last year
- Object Pooling for Unity☆208Updated 2 years ago
- Easily animate Unity text and apply other effects with custom tags☆238Updated this week
- A tool built in Unity that draws a graph representation of behavior trees running in the scene☆188Updated 2 years ago
- Icon Browser for Unity Editor☆69Updated last year
- A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.☆161Updated 4 years ago
- Various shader graph effects with Unity URP☆139Updated 2 years ago
- A wrapper that allows you to serialize interfaces☆226Updated 7 months ago
- UnityEvents triggered by states inside an Animator. Easy to use and performant.☆209Updated 3 years ago
- Custom primitive colliders for Unity.☆128Updated 6 years ago
- Specialized folder objects for Unity Hierarchy.☆106Updated 6 months ago