Naandoo / DesignPatternsExamplesLinks
A project constructed with the purpose of applying design patterns to examples within Unity, in a gamified context. The goal is to reinforce knowledge and use it as a readily accessible bridge for replicating these designs in my day-to-day life as a developer.
☆19Updated last year
Alternatives and similar repositories for DesignPatternsExamples
Users that are interested in DesignPatternsExamples are comparing it to the libraries listed below
Sorting:
- Easy-to-use versatile projectile shooting solution that takes both velocity and acceleration into consideration.☆29Updated 2 years ago
- Render thousands of coins with varying jumping and flipbook animation with only 1 batch drawcall☆20Updated 2 years ago
- Draw data chart in Unity Editor, useful for debugging.☆33Updated last year
- Keep a history of all the builds you do.☆37Updated last year
- Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling sho…☆17Updated 4 months ago
- Projectile trajectory 3D implementation in unity☆22Updated 4 years ago
- Showcase of Unity optimization techniques. Each demo includes a before & after.☆17Updated last year
- The repository contains implementation of Sand Balls mechanic using different approaches to deform a mesh in order to compare their perfo…☆27Updated 3 years ago
- A Unity Plugin for synchronising internal assets with external files☆25Updated 2 years ago
- Non-allocating async/await threading facilities for Unity☆23Updated 2 years ago
- The ultimate Unity Text Mesh Pro helper package.☆40Updated 4 months ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆44Updated last year
- Unity editor plugin for a git integration with Unity projects☆26Updated 2 months ago
- Unity Graphics Draw API wrapper for both play and edit mode☆22Updated last year
- Unity ParticleSystem for built-in UI☆25Updated 3 years ago
- Asynchronous audio loading from remote or local destination. It has two layers of configurable cache system: RAM and Disk.☆45Updated 7 months ago
- Playable integration for Unity Visual Scripting.☆29Updated 2 years ago
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆19Updated last year
- Unity framework designed to streamline game development. It provides tools to manage game systems like events, localization, sound, and m…☆26Updated last week
- ☆31Updated 2 years ago
- ⬜ Gradient Map post effect for Unity Urp☆26Updated 5 months ago
- The Unity tool designed to locate missing script components.☆23Updated last year
- Extension Methods to better build UI through code using Unity UIElements☆28Updated last year
- A C#/Unity tool for quickly and easily serializing to and deserializing from binary.☆23Updated 5 months ago
- Processing-like API for Unity. Built on top of the Shapes vector graphics library☆30Updated last year
- DataTable Solution for .NET Core and Unity.☆26Updated 2 months ago
- Reactive node system for Unity☆44Updated last year
- Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, …☆21Updated 11 months ago
- A Custom Rigidbody Based Character Controller with HFSM in Unity Engine☆20Updated 3 years ago
- ☆16Updated 4 years ago