NVIDIA / Maya-ACELinks
Maya-ACE: A Reference Client Implementation for NVIDIA ACE Audio2Face Service
☆68Updated last month
Alternatives and similar repositories for Maya-ACE
Users that are interested in Maya-ACE are comparing it to the libraries listed below
Sorting:
- Unreal Engine 5 groom exporter to alembic☆13Updated 3 weeks ago
- RBF Drivers for Blender☆10Updated 3 years ago
- Example code for the technique described in the paper "Rig Inversion by Training a Differentiable Rig Function" published at SIGGRAPH Asi…☆92Updated 9 months ago
- Skinning tool for Maya similar to the weight tool in 3dsmax☆18Updated 2 years ago
- Animation retargeting tool for Autodesk Maya. Retargets mocap to a custom rig with a few clicks.☆126Updated 11 months ago
- Unreal Engine Gear☆70Updated last month
- Pivot Tool for Maya☆16Updated 5 years ago
- A series of python scripts to modify the metahuman rig into a new one for Maya.☆53Updated 4 years ago
- Procedural rigging tool for Maya☆74Updated 2 years ago
- a unreal plugin template for pure python plugins☆30Updated 4 months ago
- Visual Studio Code extension with features to assist when writing python code for Autodesk MotionBuilder☆37Updated 3 months ago
- Tools for MetaHuman DNA☆32Updated 2 years ago
- Scripts and plugins for Autodesk MotionBuilder☆118Updated last week
- Compounds for Maya Bifrost☆25Updated last year
- Export and import of skin cluster weights plug-in for Maya.☆20Updated 4 years ago
- Inverse Rig Mapping is a toolset for Maya to map skeletal animation data e.g. mocap data back to arbitrary character rigs using machine l…☆24Updated 2 years ago
- Python 3 version of cgmTools --- WIP☆37Updated last month
- ☆30Updated 5 years ago
- 人型の "IK Rig", "IK Retargeter" を生成できるツールです。☆30Updated 2 years ago
- Unreal Mass Zone Graph ⇋ Houdini Engine: Real-Time Data Translator☆30Updated 5 months ago
- A Recipe Book on ways to use Python in Unreal Engine 5 written by Brian Kortbus☆142Updated 9 months ago
- Unreal Engine 4 package that adds wrinkles on your character's face during the animation.☆31Updated 4 years ago
- Split up mocap, then apply poses with adjustment blending.☆22Updated last year
- MX Toolpack: A toolkit for boosting efficiency in Maya☆12Updated 3 months ago
- A substance Painter plugin which export textures and automatically import them into an opened Unreal Editor project. It created a connect…☆26Updated 2 years ago
- Unreal PCG ⇋ Houdini Engine: Real-Time Data Translator☆55Updated last month
- ML Deformer Data Generation Maya plugin☆18Updated last month
- A simple visual front end to the Maya UE4 RBF plugin delivered with MetaHumans☆158Updated last year
- Compounds for Position Based Dynamics in Bifrost☆30Updated last year
- A numpy based vector/transform library with a focus on 3d graphics☆22Updated 3 years ago