NVIDIA / Maya-ACELinks
Maya-ACE: A Reference Client Implementation for NVIDIA ACE Audio2Face Service
☆65Updated last month
Alternatives and similar repositories for Maya-ACE
Users that are interested in Maya-ACE are comparing it to the libraries listed below
Sorting:
- Unreal Engine Gear☆70Updated 3 weeks ago
- Unreal Engine 5 groom exporter to alembic☆13Updated this week
- Animation retargeting tool for Autodesk Maya. Retargets mocap to a custom rig with a few clicks.☆125Updated 11 months ago
- Example code for the technique described in the paper "Rig Inversion by Training a Differentiable Rig Function" published at SIGGRAPH Asi…☆92Updated 8 months ago
- Procedural rigging tool for Maya☆74Updated 2 years ago
- A series of python scripts to modify the metahuman rig into a new one for Maya.☆52Updated 4 years ago
- Pivot Tool for Maya☆16Updated 5 years ago
- A library of functions for common tasks in Autodesk Motionbuilder.☆106Updated last year
- a unreal plugin template for pure python plugins☆30Updated 4 months ago
- Skinning tool for Maya similar to the weight tool in 3dsmax☆18Updated 2 years ago
- Bell collider for Maya☆58Updated this week
- Python 3 version of cgmTools --- WIP☆37Updated last month
- Visual Studio Code extension with features to assist when writing python code for Autodesk MotionBuilder☆37Updated 3 months ago
- Compounds for Maya Bifrost☆25Updated last year
- A simple visual front end to the Maya UE4 RBF plugin delivered with MetaHumans☆158Updated last year
- Compounds for Position Based Dynamics in Bifrost☆29Updated last year
- Split up mocap, then apply poses with adjustment blending.☆22Updated last year
- RBF Drivers for Blender☆10Updated 3 years ago
- Collaborative rigging tool development☆41Updated last year
- Transfer your blend shapes between meshes with the same topology.☆150Updated 2 years ago
- DemBones python bindings for use in Maya.☆97Updated 2 years ago
- Python bindings for manipulating skin data in various DCCs☆33Updated 3 months ago
- Fit rigged joint skeleton to mesh that has been modified, or scaled, with the weights.☆52Updated 11 months ago
- A Recipe Book on ways to use Python in Unreal Engine 5 written by Brian Kortbus☆140Updated 8 months ago
- MX Toolpack: A toolkit for boosting efficiency in Maya☆12Updated 2 months ago
- Scripts and plugins for Autodesk MotionBuilder☆115Updated last month
- Script to generate stub files for Autodesk MotionBuilder's python pyfbsdk module☆25Updated 2 weeks ago
- Tools for MetaHuman DNA☆31Updated 2 years ago
- Unreal PCG ⇋ Houdini Engine: Real-Time Data Translator☆53Updated last month
- Unofficial implementation of Robust Skin Weights Transfer via Weight Inpainting, out of Epic Games.☆52Updated last year