Unity中基于前缀树的红点系统实现 (Unity + Lua + Prefix Tree) 红点系统是在大部分游戏中都能看到的常见功能需求。在相关的UI上亮起红点来提示玩家进行相关操作。 项目基于UnityXFramework框架,集成tolua,使用lua语言开发业务逻辑。采用前缀树这一数据结构实现高效、易拓展、易维护的红点系统。
☆14Mar 8, 2022Updated 3 years ago
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