NFalnaoky / RedPointSystemLinks
Unity中基于前缀树的红点系统实现 (Unity + Lua + Prefix Tree) 红点系统是在大部分游戏中都能看到的常见功能需求。在相关的UI上亮起红点来提示玩家进行相关操作。 项目基于UnityXFramework框架,集成tolua,使用lua语言开发业务逻辑。采用前缀树这一数据结构实现高效、易拓展、易维护的红点系统。
☆13Updated 3 years ago
Alternatives and similar repositories for RedPointSystem
Users that are interested in RedPointSystem are comparing it to the libraries listed below
Sorting:
- UGUI优化☆22Updated 3 years ago
- 基于Unity UGUI的栈式导航框架,支持前进、后退、弹窗、回退、页面传参、自定义加载方式,UI换肤等一系列功能☆21Updated last year
- Unity中实现的红点管理器☆40Updated 5 months ago
- UGUI合批等优化示例☆32Updated 6 years ago
- UI框架☆20Updated 3 years ago
- UGUI编辑器辅助☆15Updated 5 years ago
- Unity编辑器扩展, 用于快速搭建编辑器窗口☆24Updated 6 months ago
- Common Unity Tools☆18Updated 3 years ago
- 这是Astraia的服务器控制台程序。仅用于服务器,不需要导入Unity。☆13Updated last week
- Unity 资源批量处理 小工具 教程☆16Updated 4 years ago
- 基于Unity游戏引擎的自动化打包工具流☆39Updated 5 years ago
- Unity Operation Clipboard/Unity 操作Android和iOS 文字粘贴板☆14Updated 6 months ago
- ACTSkill demo.☆13Updated 8 months ago
- 引用绑定工具,支持多种规则进行引用绑定。☆20Updated 2 years ago
- Coroutine Manager For Unity 3d☆24Updated 6 years ago
- 十万同屏,真机测试,slg,ecs☆46Updated 4 years ago
- Unity 一键打包工具,适用于 频繁切换打包场景的情景,一劳永逸,一键打多个app Unity one-click packaging tool, suitable for scenarios where the packaging scene is frequentl…☆38Updated 3 months ago
- 基于 Unity Timeline 的 Lite 版本,相较于原版,使用自定义的驱动,可扩展☆17Updated 6 months ago
- Unity项目实现的iOS和Android平台下,应用图标切换功能的插件☆21Updated 6 months ago
- Unity 自动绑定工具,提供自定义绑定规则以及自定义脚本生成。☆18Updated 2 years ago
- ACTSkill editor.☆25Updated 8 months ago
- UGUI框架☆26Updated last year
- 整理了Timeline的一些简单扩展☆29Updated 3 years ago
- 基于URP的对《UnityShader入门精要》的学习☆14Updated 4 years ago
- 接入战斗框架的TaoTie☆26Updated 2 years ago
- 基于GameFrameWork修改的个人框架☆18Updated 6 years ago
- XMLib 公共库☆19Updated 2 years ago
- 多线程编程线程切换工具,你以为很古老,其实全是新语法和新 API 。Multithreading thread switching tool, you might think it's old, but it's actually all new syntax and n…☆26Updated 2 years ago
- 战争迷雾☆28Updated 4 years ago
- ☆16Updated 4 years ago