Myles-Trevino / Tetra
A high-performance voxel engine written in C++ and Vulkan.
☆17Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for Tetra
- Game development framework / engine designed for programmers, focusing at ease of use.☆36Updated this week
- A graphics Framework/Game Engine☆9Updated 2 years ago
- A free C++ game development framework for Windows.☆40Updated last week
- Voxel Based Engine☆7Updated 5 years ago
- Next-gen general purpose game engine written in modern C++☆57Updated 2 weeks ago
- [WIP] High performance 3D graphics game engine☆31Updated 2 years ago
- Toast Engine☆25Updated this week
- Game engine☆56Updated last week
- Real-Time C++20 Game/App Engine. Built on data-driven design principles and agile software engineering.☆75Updated this week
- A game engine in early development☆52Updated 2 years ago
- Experimental rendering engine☆44Updated last month
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆32Updated 4 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆21Updated 4 years ago
- directx11 renderer☆32Updated 2 years ago
- A personal game engine project, with development focus towards 2D/2.5D games.☆38Updated 2 weeks ago
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.☆86Updated this week
- C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.☆60Updated 3 years ago
- Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by maki…☆15Updated 3 years ago
- DirectX 11 Engine☆10Updated 2 years ago
- Discontinued C++ DirectX 11 Game Engine☆10Updated 2 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆77Updated last year
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆106Updated this week
- 3D Game Engine☆170Updated 3 weeks ago
- A Vulkan based render engine☆106Updated this week
- Vulkan version of ALAG 2.5D PBR shading engine☆43Updated 6 years ago
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆48Updated 3 months ago
- A D3D12-based rendering engine☆55Updated 3 years ago
- A C++ game engine☆32Updated 4 years ago