Mkalo / electron-pixijs-typescriptLinks
Sample using Electron, Pixi.JS and TypeScript to make a game app that runs on browser and on desktop.
☆29Updated 3 years ago
Alternatives and similar repositories for electron-pixijs-typescript
Users that are interested in electron-pixijs-typescript are comparing it to the libraries listed below
Sorting:
- TypeScript support for Defold game engine☆47Updated 5 years ago
- Non-Linear Game Dialogue Editor☆105Updated 11 months ago
- DungeonCarver is an implementation of the most popular dungeon generating algorithms☆50Updated 6 years ago
- Tiny and easy to use ECS (Entity Component System) library for game programming☆214Updated 2 years ago
- A WebGL + TypeScript 2D Game framework with a Scene>Entity>Component model.☆123Updated 8 years ago
- Field of View and Line of Sight in 2D☆71Updated last year
- Template, build tasks, and easy-install scripts for making FNA + Nez games with VSCode☆40Updated 4 years ago
- ☆89Updated 3 years ago
- An example game built with the Ash framework.☆89Updated 5 years ago
- Procedural zelda-like dungeon-design-generating library. (This project is very old, please don't judge present me by past me's code, thx.…☆291Updated 8 years ago
- A TypeScript based Entity Component System☆56Updated 2 years ago
- Cross-platform Game Framework☆48Updated 7 years ago
- A procedural map generator for roguelike games☆216Updated 4 years ago
- Island map generator in JavaScript☆173Updated 6 years ago
- owl-bt is editor for Behavior trees. It has been inspired by Unreal engine behavior trees in a way, that it supports special node items l…☆188Updated 3 years ago
- node.js module to parse and load tiled map editor maps (see mapeditor.org)☆73Updated 4 years ago
- XNA Implementation for Mono based platforms☆116Updated 13 years ago
- A repository for code related to RogueLike development☆75Updated 2 years ago
- Procedural dungeon tile based map generator.☆114Updated 6 years ago
- [Deprecated] Module based HTML5 game engine☆24Updated 8 years ago
- A Phaser 3 Starter pack with Typescript & Parcel☆12Updated 5 years ago
- Herringbone Wang Tile dungeon generators☆18Updated 8 years ago
- GitHub clone of RL Tiles (graphical tileset for Roguelike games) + JSON metadata + selector☆58Updated 10 years ago
- Simple game map generator using Perlin/Simplex noise. Used for alpha testing of Realm of the Mad God.☆32Updated 15 years ago
- Original ANA Map (aka RPG Map 1). It requires Haxe compiler and a Flash Player.☆38Updated 6 years ago
- A modified C# port of the Accidental Noise Library by Joshua Tippetts.☆55Updated 8 years ago
- Nox Futura - sort of like Dwarf Fortress in space.☆193Updated 5 years ago
- An open source roguelike written in C#☆127Updated 9 years ago
- source code from kha tutorial series☆62Updated 5 years ago
- Super lightweight Entity Component System framework for Haxe☆48Updated 2 years ago