LMP88959 / NTSC-CRT
NTSC encoding/decoding in C89 using only integers and fixed point math. Supports NES decoding. Can be used as an image filter for games or real-time applications.
☆464Updated 2 months ago
Alternatives and similar repositories for NTSC-CRT:
Users that are interested in NTSC-CRT are comparing it to the libraries listed below
- PAL encoding/decoding in C89 using only integers and fixed point math. Supports NES decoding. Can be used as an image filter for games or…☆89Updated last year
- tiny playstationy renderer☆420Updated last year
- Fully documented and annotated source code for Elite on the Nintendo Entertainment System (NES)☆381Updated this week
- Original source code for Impulse Tracker, a music tracker for DOS☆335Updated 2 months ago
- A collection of shaders to emulate the display of an NTSC signal through a CRT TV☆780Updated last year
- Ultrarare's entry for 2023 n64 game jam☆131Updated last year
- Engine for making things with a MS-DOS feel, but for modern platforms☆1,020Updated 10 months ago
- PlayStation 1 bare-metal C examples☆188Updated last week
- NES emulator in <5000 bytes of C☆634Updated 3 months ago
- Argonaut Blazing Render (BRender) 3D engine☆550Updated 2 years ago
- The “Quite OK Audio Format” for fast, lossy audio compression☆801Updated 2 weeks ago
- Original Raptor Call Of The Shadows version 1.2 DOS source code☆298Updated 9 months ago
- An IBM PC/XT emulator written in Rust.☆599Updated last month
- Original source code for the PowerVR Series 1 GPUs : Midas Arcade, PCX1 and PCX2☆285Updated 2 years ago
- Template project for developing DOS games/apps with DJGPP, including source-level remote debugging with GDB and DOSBox.☆224Updated 2 years ago
- BSD-licensed Yamaha FM sound cores (OPM, OPN, OPL, and others)☆279Updated 3 months ago
- 8-bit chip and system emulators in standalone C headers☆1,029Updated this week
- Optimizing Small memory C Compiler Assembler and Runtime for C64☆293Updated last week
- 4K Executable Graphics framework☆224Updated 8 months ago
- Late ninties, PS1 inspired fantasy console☆431Updated 3 months ago
- Single file C library for decoding MPEG1 Video and MP2 Audio☆814Updated last month
- Programming language that targets the Nintendo Entertainment System☆483Updated 5 months ago
- Game Boy hardware research☆227Updated 9 months ago
- Mega Drive/Genesis core written in Verilog☆302Updated 2 months ago
- Doom port for DOS, optimized to be as fast as possible!☆540Updated this week
- CRT simulation without shaders... the slow way☆262Updated 3 years ago
- Wolfenstein 3D with a CGA renderer☆331Updated last year
- Doom for 16-bit DOS computers☆176Updated last week
- Bitmap arrays for rendering CP437 glyphs using IBM PC OEM fonts☆92Updated last year
- A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics …☆119Updated 7 months ago