Single file collision detection, closest point, and raycasting library for convex shapes using GJK
☆21May 24, 2017Updated 8 years ago
Alternatives and similar repositories for ntcd
Users that are interested in ntcd are comparing it to the libraries listed below
Sorting:
- C++ interface for streamdeck☆13Feb 26, 2021Updated 5 years ago
- ☆14Feb 23, 2026Updated last week
- SEGA Master System Assembly Programming☆16Aug 16, 2016Updated 9 years ago
- libNG is an addon/toolchain to build NEOGEO games with SGDK☆16Sep 1, 2025Updated 6 months ago
- Python-based tiled editor for paletted images☆12Aug 4, 2024Updated last year
- A 3D Game Engine with a Lua scripting system☆12Jul 2, 2020Updated 5 years ago
- PC-Engine Assembly Programming☆19Aug 16, 2016Updated 9 years ago
- Genesis Plus GX based debugger☆22Dec 17, 2020Updated 5 years ago
- Console 3D from scratch☆21Feb 10, 2024Updated 2 years ago
- Background graphics editor that runs on the NES☆18Aug 13, 2024Updated last year
- A Demo of Cell Noise Written in C# Using Silverlight.☆22Apr 19, 2012Updated 13 years ago
- Modern 8-bit microcomputer☆18Nov 4, 2025Updated 3 months ago
- A C++ Voxel Engine, to succeed my Java Voxel Engine. Uses SDL, and may use OpenCL in the future.☆18May 13, 2016Updated 9 years ago
- Level Viewer for levels in the .BSP format famously used by Quake. Powered by http://raylib.com☆24Nov 24, 2025Updated 3 months ago
- This is the repository for my masters thesis based on the paper High-Resolution Sparse Voxel DAGs☆23Jun 10, 2015Updated 10 years ago
- Shallan65 kick assembler macro toolkit for MEGA65☆22Oct 28, 2022Updated 3 years ago
- Mostly self-contained game/engine☆53Oct 22, 2024Updated last year
- A simple easings library based on Robert Penner's functions☆31Jan 3, 2024Updated 2 years ago
- A homebrew 3D software renderer developed for Nintendo's GameBoy Advance.☆25Feb 15, 2020Updated 6 years ago
- C256Junior emulator (Windows, Mac and Linux)☆25Nov 22, 2025Updated 3 months ago
- C layer 2 graphics API for Spectrum Next☆28Jul 10, 2022Updated 3 years ago
- Single header libraries☆24May 3, 2020Updated 5 years ago
- In progress vk-guide tutorial using Odin Language.☆38Sep 19, 2025Updated 5 months ago
- Vulkan renderer / game engine☆27Jul 2, 2019Updated 6 years ago
- A single-header C library for encoding, decoding, and doing useful things with ANSI graphics escape sequences.☆33Jun 26, 2022Updated 3 years ago
- Yawn is a Kotlin ORM-wrapper that provides a type-safe, expressive, Criteria-style query syntax using custom KSP-generated entity metadat…☆52Feb 10, 2026Updated 3 weeks ago
- Single header C99 compiler (TCC)☆35Apr 3, 2025Updated 11 months ago
- An emulator for the GameTank, a real physical hardware game console I've built☆47Feb 24, 2026Updated last week
- A set of tools for developing Mega Drive homebrew☆84Sep 27, 2022Updated 3 years ago
- Collection of useful snippets for https://magnum.graphics☆31Apr 29, 2019Updated 6 years ago
- Library & toolchain for Neo Geo CD develop. with C language☆40Jan 23, 2026Updated last month
- Win32 + OpenGL demo of artifact‑free, high‑FPS window resizing/moving using a background render thread (C port of Jai example).☆83Aug 26, 2025Updated 6 months ago
- Classic demo effects using software rendering☆41Jan 21, 2024Updated 2 years ago
- MAP-GAME☆10Mar 1, 2018Updated 8 years ago
- OpenGL 3D extrusion library☆33Aug 18, 2023Updated 2 years ago
- simple performant text editor in c++ and lua☆13Jun 16, 2017Updated 8 years ago
- A repo for things that don't have a better place to go☆13May 24, 2025Updated 9 months ago
- cpp roberta tokenzier for deploy using☆10Dec 3, 2020Updated 5 years ago
- JME3 Cubes plugin re-write. All code not specifically detailed otherwise is licensed under MIT. Originally based on: https://github.c…☆16Oct 19, 2015Updated 10 years ago