JacobDomagala / ShadyLinks
CMake based rendering engine written in modern C++ with Vulkan, glfw3 and imgui.
☆10Updated 8 months ago
Alternatives and similar repositories for Shady
Users that are interested in Shady are comparing it to the libraries listed below
Sorting:
- A 3D Render engine built on top of OpenGL☆118Updated 2 years ago
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆272Updated 6 months ago
- A demo skeletal animation implementation using assimp, glm and modern opengl☆26Updated last year
- 3D game engine using C++20 and Vulkan (WIP)☆130Updated last year
- My custom game engine featuring hardware ray tracing, path tracing and DLSS.☆12Updated 7 months ago
- A Vulkan based render engine☆142Updated last week
- OpenGL Renderer w/ FrameGraph☆115Updated 11 months ago
- Next-gen general purpose game engine written in modern C++☆62Updated 4 months ago
- Vulkan Cross Platform Engine and Editor☆15Updated 3 years ago
- 💥 A modern cross-platform game engine (WIP)☆192Updated 3 weeks ago
- All code samples learnvulkan.com☆111Updated 7 years ago
- Game engine framework using DirectX 11, Direct2D, DirectWrite, Qt, FBX SDK, ImGui/ImGuizmo and PhysX☆77Updated 2 months ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆69Updated last year
- assimp C++ OpenGL skeletal animation visual studio 2015 project☆56Updated 7 years ago
- Framework for rapid OpenGL demos prototyping☆112Updated 3 months ago
- My toy render Engine☆22Updated 4 years ago
- A Vulkan Render Engine☆136Updated last month
- Experimental DirectX 12 Rendering Engine☆93Updated 9 months ago
- GPU occlusion culling using compute shader with Vulkan☆58Updated 8 years ago
- Multithreaded CPU based path tracer built from scratch in C++☆25Updated 7 years ago
- Render graph management library.☆247Updated last week
- A very simple real-time Vulkan 3D game engine☆123Updated 4 years ago
- A real-time rendering engine based on C++ and OpenGL☆66Updated 2 years ago
- Here some advanced examples of OpenGL will be presented☆31Updated 8 years ago
- Source Code of Book: ShaderX, GPU Pro, GPU Zen - wrote Wolfgang Engel, collected Oleh Hatsenko (IRONKAGE)☆27Updated 5 years ago
- DirectX12 game engine☆64Updated 3 weeks ago
- Basic graphics samples using Magma library and Vulkan graphics API☆51Updated 3 months ago
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆96Updated this week
- gkNextEngine: cross platform 3D game engine written in modern c++ and vulkan with modern rendering features.☆98Updated this week
- A comprehensive collection of modular libraries for high-performance graphics development☆71Updated last week