C++ Library for Game Boy Advance Development
☆39Jan 27, 2024Updated 2 years ago
Alternatives and similar repositories for libgba-cpp
Users that are interested in libgba-cpp are comparing it to the libraries listed below
Sorting:
- a gba game☆11May 11, 2014Updated 11 years ago
- A utility to convert PNG images into C arrays as required fro GBA programming☆19Sep 19, 2023Updated 2 years ago
- Converts raw files into an array of C bytes (can be used for loading sound files into the Game Boy Advance)☆13Nov 21, 2023Updated 2 years ago
- A special (French only) Pokémon like game☆11Oct 8, 2020Updated 5 years ago
- ☆17Sep 29, 2020Updated 5 years ago
- Classic pong game on the GameBoy Advance.☆27Dec 8, 2017Updated 8 years ago
- Simple tools to convert files for easy insertion into Pokeruby and Pokeemerald.☆10Dec 19, 2021Updated 4 years ago
- Basic implementation of a ray-caster engine for Game Boy Advance☆11Nov 23, 2022Updated 3 years ago
- A 2D engine for developing games for Game Boy Advance (GBA)☆11Dec 10, 2018Updated 7 years ago
- 宝可梦3代GBA汉字字库补丁(增益优化版)☆12Jul 15, 2024Updated last year
- Per function, Lua JIT using LLVM C++ toolchain☆10Jun 8, 2017Updated 8 years ago
- Cross-platform, high-level C++11 library for creating GUIs in an SFML environment.☆11Jul 8, 2017Updated 8 years ago
- Sprite editor for GBA and NDS projects.☆28May 21, 2016Updated 9 years ago
- A homebrew GBA game made with Event Assembler☆15Jun 1, 2022Updated 3 years ago
- Library for GBA/NDS image conversion, and more!☆31Jan 19, 2026Updated last month
- MMORPG Framework 2D Inspired by slayersonline☆13Dec 15, 2020Updated 5 years ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆17May 21, 2016Updated 9 years ago
- A simple variant type for C++☆11Apr 9, 2018Updated 7 years ago
- A small ASCII graphical game engine for the windows console (and Linux since v2.0.2.) done in C++☆10Oct 30, 2019Updated 6 years ago
- Source code for my Open Source GBA Pokémon Game Engine☆54Apr 29, 2018Updated 7 years ago
- A simulation of flocking boids, using C++ with SFML and ImGui.☆11Nov 4, 2020Updated 5 years ago
- BaseX encoder / decoder for C++☆14Nov 22, 2018Updated 7 years ago
- lunatic: a toy lua interpreter☆18Jun 28, 2020Updated 5 years ago
- Yet Another Operating System - a simple and small x86 operating system☆11Oct 12, 2018Updated 7 years ago
- A generic game loop implementation in C++☆12Nov 12, 2023Updated 2 years ago
- An attempt to organize and update the old course progression tree used by compsci students of UFSC.☆13Jun 19, 2024Updated last year
- A home-made stack based language heavily inspired from PostScript☆11Jan 24, 2020Updated 6 years ago
- Modern C++ cross-platform window abstraction.☆18Dec 24, 2019Updated 6 years ago
- 크리스탈타일 개선판☆23Feb 12, 2023Updated 3 years ago
- A Lua bindings generator that uses Doxygen to parse C/C++ headers.☆83Aug 29, 2016Updated 9 years ago
- A side-project on tilemap based games.☆40Dec 22, 2020Updated 5 years ago
- A simple, lightweight Python 2.7 interpreter, with predictable memory management and without global locks.☆20May 6, 2023Updated 2 years ago
- This is an implementation of arbitrary range of integers written in C++14☆11May 31, 2019Updated 6 years ago
- a GBA game made in 3 days for Ludum Dare 43☆68Jan 1, 2023Updated 3 years ago
- A 'simple' Game Boy Advance development setup using Visual Studio Code☆108Nov 9, 2021Updated 4 years ago
- Particle editor for SFML/Thor based applications☆15Sep 21, 2018Updated 7 years ago
- A C++ customized allocator based on a simple memory pool☆13Sep 27, 2017Updated 8 years ago
- ☆25May 30, 2025Updated 9 months ago
- Homebrew Nintendo Switch graphics demo☆20Sep 1, 2025Updated 6 months ago